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Freeroam #1 Update


nex
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This update brings a lot of the new changes and additions to server #1 from server #2.

 

  • Added a system for saving spots and teleporting to them by keybinds and commands (by @nex)
  • Added the ability to customise vMenu with preset themes and fonts (by @StOneR)
  • Added special kill effects for Supporters (by @logan)
  • Added a new and improved spawn protection system (by @nex)
  • Added a special memorial location for @d0p3t where players can go and pay their respects ❤️

  • Added responsive scaling for notifications in the top-right (by @nex)

  • Added a blip for the redline performance location (by @nex)

  • Added support for circle radius zones on the map (by @nex)

  • Added drift smoke for other players that are drifting nearby (by @nex)
     

  • Added a vehicle spawner cooldown for special vehicles, such as tanks, oppressors and deluxos (by @nex)

  • Added K/D/HS statistics for PvP, PvE, and PvPvE to the right of the bottom-left radar (by @nex)

  • Added dynamic XP rewards for some scenarios where cop/police pursuits are evaded (by @nex)
     

  • Added support for dynamically updating zones without restarting the server (by @nex)

  • Added a new onboarding and tutorial process that should help new players fit into the server (by @nex

  • Added optimization to long-range player blips (by @nex)

  • Added optimization to vMenu's way of loading teleport locations (by @StOneR)

  • Added optimization to the Ammu-Nation stores around the map (by @logan)
     

  • Adjusted the amount of XP rewarded for kills to 50 from 10 (by @nex)

  • Adjusted the display of player levels in the chat to be more visually appealing (by @nex)

  • Adjusted the font and style of notifications in the top-right to fit those of the rest of the server (by @nex)

  • Adjusted the logic behind the extended minimap - you now have to press Z (by default) twice in quick succession for it to open (by @nex)
     

  • Adjusted meet votes to allow infinite vote re-assigns, but kept the cooldown for XP rewards for them (by @nex)

  • Adjusted the auto moderation filters to be more relaxed for non-severe cases (by @nex)
     

  • Fixed a bug where changing lobbies at a location where a new zone would exist could cause you to not enter the zone (by @nex)

  • Fixed a bug where changing lobbies would sometimes result in an error related to long-range player blips (by @nex)

  • Fixed an exploit that were abused by players to skip weapon shot cooldowns and reload times (by @nex)
     

  • Fixed a bug where player health bars would report the wrong value (by @nex)

  • Fixed and cleaned-up several map locations that contained bugs and other annoyances (by @logan)

  • Fixed a bug where drift score wouldn't register and rewards were not given (by @zee)

  • Fixed an exploit that was used by players to skip the shot cooldowns and reload animations (by @nex)
     

  • Merged chill and drift lobbies into one (by @nex)
  • Merged the main and PvP lobbies into one (by @nex)
  • Removed old vehicles from vMenu that were still present after being removed in previous updates up to a year ago (by @StOneR)

 

Thanks for being patient as always, and enjoy the update! 🙂

If you have any suggestions, ideas, or general feedback - use the Feedback section of the forums!

 

P.S: Content updates will be resuming soon 😏

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