Jump to content
×
×
  • Create New...

nex

Developer
  • Posts

    258
  • Joined

  • Days Won

    109

Administrator

This member is an administrator of the forum.

Developer

This member is a part of the RSM developer team.

nex last won the day on August 30

nex had the most liked content!

About nex

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

nex's Achievements

  1. https://feedback.rsm.gg/
  2. This update brings many quality of life changes and improvements, as well as new features and content! Added new and reworked game logic for Turbo and the Anti-Lag System (by @nex) You are now able to tune your Turbo for real performance benefit, including spool rates and limits. For Anti-Lag, we have added new and realistic sounds for it, as well as the ability to disable sound and visual effects. You can configure the settings for these features through Vehicle Options in vMenu With this change, the Anti-Lag System is now available to all players, not just supporters! Added a feature for maintaining wheel power while sliding, called "Inverse Power" (by @nex) This feature helps to counteract the game's default behaviour of reducing power while sliding. It helps you drift and slide more consistently, improving the overall handling of the vehicle. You can switch between different power profiles from within the settings page of the server hub (F1). This feature is NOT compatible with the engine and torque multipliers in vMenu - we cannot and will not fix this. Added a new feature to car meet parties that automatically kicks inattentive players (by @nex) Players that are too far away from the meet for too long will be auto-kicked from the party to make space for others. This is a passive feature that also takes into account the players that are moving towards the meet location, and those who are near the meet leader, so there's no need to rush! This feature is automatically enabled upon switching the party mode to "car meet". Added a page for joining and managing parties to the server hub with support for player avatars (by @nex) This new UI within the hub will be replacing the legacy parties UI soon. Each party member will have their avatar displayed right from within the UI, making it more pleasing to the eye(s). You are able to configure the party settings as a leader, including the party mode, title and description which are all displayed in the listings page. Party modes have descriptions now too, which makes it easier for leaders to pick a mode that best suits their activity! Added limitations to balance the use of the handling editor in PvP scenarios (by @StOneR) Certain properties of the handling editor are either disabled or clamped within a specific value range. This was done to counter the abuse that players were using it for, such as making vehicles super strong and/or fast. We've worked with community members over the course of a few weeks to find a good sweet spot for this change, so we can still keep the sandbox-y feel to the server that we all know and love. If you have any issues with this, comment your suggestions here and we will try to suit your needs. Improved the look and feel of the server hub, new update prompt, the chat and the watermark (by @nex) We've changed the styling behind all four of these user interfaces and visual elements. The server hub has been tweaked for a cleaner experience while navigating through it. The update prompt has received a makeover with colours matching the rest of the UI on the server. The chat is about the same size, but looks more modern with rounding on messages and better styling for the input. The watermark is smaller and more compact, thus taking-up less space on your screen. Got any suggestions regarding these changes? Submit them here! Added mitigations for server crashes related to Mono (by @StOneR) Added backend support for dynamically loading map blips based on the content that's available on the server (by @nex) Added improvements to the ban evasion system, as well as several major improvements to the anti-cheat (by @nex) Added a simple and scenic camera transition that appears after joining and during the onboarding process (by @nex) Added better error handling to vMenu for missing fonts (by @StOneR) Added grouping to the settings page of the server hub for improved organisation (by @nex) Added mitigations that disable and clamp specific properties within the handling editor that players used to gain an advantage over others (by @nex) Added a button to vMenu that allows you to add all custom weapons to your loadout (by @StOneR) Adjusted the maximum amount of drift score that can be gained in a single drift chain to 1.5b (by @nex) Adjusted the look and feel of the changelog prompts to better fit the rest of the servers' UI (by @nex) Adjusted the onboarding process to wait until the changelogs prompt has been closed before continuing (by @nex) Adjusted the required levels for apartments in order to bring more balance to the system (by @nex) Adjusted the amount of XP rewarded for each PvP kill to 150 XP from just 50 XP (by @nex) Fixed a bug where the progression alerts for levels and XP gains were not appearing (by @nex) Fixed a bug that caused the changelog prompt to pop-up after switching to another RSM server, even if you've already seen it (by @nex) Fixed a bug where vehicle passengers could shoot and take damage while the driver was in passive mode (by @nex) Fixed a backend bug that caused the connection to external services to fail and not reconnect, thus causing issues for chat and other in-game features (by @nex) Fixed a backend bug that caused server playtime stats to be inflated by a small amount due to inaccuracy and rounding (by @nex) Fixed a bug where the zone leaderboards would display incorrectly due to user firewalls blocking important code that was imported from external sources (by @nex) Fixed a bug that was present in many interfaces that would often result in some performance loss (by @nex) Fixed an exploit where players could repair destroyed vehicles using the personal vehicles feature of vMenu (by @StOneR) Fixed a bug with parties where inviting a player would not update the state of the party, resulting in temporary desync of party state (by @nex) Fixed an exploit where players could repair vehicles by toggling vehicle extras in vMenu (by @StOneR) Fixed a bug that caused the server to hang when the leader of a large party with many members tried to switch lobbies (by @nex) Fixed a bug with vMenu where vehicle spawn failures weren't being caught, resulting in the attempt appearing to "timeout" (by @StOneR) Fixed a bug where if you joined a minigame while your vehicle is frozen, it would still be frozen after getting into the minigame (by @StOneR) Fixed an exploit where players could repair their vehicle while dead using the /fix command (by @StOneR) Removed the playboy mansion interior due to an issue with b2575 causing trees to appear low quality near the golf club in Rockford (by @nex) Removed the theme park near Paleto Bay for performance concerns (by @nex) Content Changes New vehicle additions by @Sparky the Asian: Vehicles removed for either performance, quality or duplicate concerns: Important notes about the removed vehicles (please read!): New female clothing additions by @Yonji & @SleepyMia: New male clothing additions by @Yonji & @SleepyMia: New weapon additions by @Yonji:
  3. So your suspected reason for getting banned is because a bot sent a link? I don't see how that makes sense. You pay to financially support the server and get some perks and benefits in return. Those perks and benefits do not include being treated any differently to other players, as we treat everyone as fairly and un-biased as possible which is already more than what other communities on the platform do and has to say. Supporters are not exempt from automatic moderation on Discord either. Probably because you were banned, yes. A quick reminder that the link filter on Discord is in place to thwart scam links from being posted, and we are still building a list of legitimate links that people may post (and you can suggest more through feedback.rsm.gg - just remember to select 'Discord' as the type) - so as a general warning, be very cautious about the links that you're sending on the Discord server, and if you feel like it's harmless then open a ticket and ask about it before you send it. As Yonji said, all link-related bans are three days long, and are usually not lifted after the first innocent offense or two.
  4. Here's a follow-up patch for yesterday's update: Fixed a bug where incoming and outgoing friend requests were not listed in the /friend list command (by @nex) Fixed a server crash issue related to Mono and C# (by @StOneR) We've also submitted information to Cfx.re to hopefully improve error handling and prevent full server crashes/hangs from happening. There is one remaining crash that we are still investigating, and it seems to be caused by a FiveM server update and has become far more common since we migrated server #1 to New York with updated server binaries. We've also submitted information to Cfx.re about this and we're waiting for a resolution.
  5. This update brings plenty of new content, bug fixes, exploit patches, features and much much more to the table! Added the ability to add other players as a friend (by @nex) Friends persist between sessions and can be removed by either player. If a friend joins the server that you are in, a notification will show in chat when they start loading in. Use the /friend command to see a list of sub-commands that you can use for listing/adding/removing. Added support for automatically disabling population (NPC's and traffic) past a certain lobby or server player count (by @nex) This is another form of server optimisation, which will most likely save time in processing thousands of NPC's across the map. This isn't expected to have much of an impact, as past the player count configured, the number of NPC's would be replaced by legitimate players anyway. This also helps to mitigate the very important issue where your game will crash if more than 128 peds (including NPC's and players) are known to your client. Added the ability to mute other players' voice chat via vMenu and as a command (by @nex & @StOneR) This works exactly as you'd expect, and is client-sided (only for you). It has the added functionality of the other player being unable to hear you if you have them muted, and vice versa. Use the "sourcemod"-inspired command /selfmute (or /sm for short) to get started. You can also use the player option in vMenu for it. The command expects a raw player server ID (as seen in the chat and displayed in their overhead name) as an argument. A red speaker icon will appear next to a players' name if either you or the other player has muted the other. Added a cooldown to toggling passive mode (by @nex) This was very often abused in PvP to 'pop' in and out of passive mode for easy kills. The current cooldown is set to 15 seconds which should be long enough to prevent efficient use of passive popping. Added a server hub setting for toggling the game's built-in idle camera (by @nex) A lot of people requested this, and it is pretty annoying when your camera is zooming on some random object every 30 seconds. You can also use the /toggleidlecamera command. Added restrictions to the Handling Editor and vehicle multipliers to only permit the usage of them when in passive mode (by @StOneR) These were abused by players in PvP for vehicles with make-shift godmode as well as 'super speed'. You should now expect more 'normal' and fair PvP experiences in the main lobby thanks to this change. Added a mitigation for players abusing small ped models in PvP (by @StOneR) Again, this is an abuse-related change aimed at balancing PvP and making it more fair. Models that are considered 'small' or abusive trigger an automatic reset to your player model when used in combat. Added balancing tweaks to a variety of weapons (by @Yonji) This is a balancing change to make certain weapons more fairer to fight with and against in PvP. Added back the functionality of blocking horns and sirens in meet zones (by @nex) This was unintentionally removed when we rewrote the zone system and forgot to re-implement it. Additionally, this works much better than its predecessor in actually preventing horns and sirens from being heard by other players. Added the ability to teleport into special GTA:Online vehicle interiors (by @logan.) This is a very rough implementation for the moment while we work out how to add dynamic markers to these vehicles. Use the 'Other Locations' section of vMenu's teleports to access these interiors. Added back the clothing wheel that was widely used before RSM v3 was released (by @nex) This was a much-requested feature that is now in the game once again. You can change and toggle your clothes (and pieces of your outfit) on the fly by pressing Y. This keybind will be moved to the new keybind system soon, so you will be able to map it to another key or controller button combination. Added blip information for zones around the map (by @nex & @glitchdetector) Selecting or hovering over a zone blip on the map (only drift and meet zones for now) will show a panel in the top-left. This is useful for seeing some properties of any given zone, such as whether population is enabled or not. An asterisk is shown next to the "Zone Type" property name that indicates that a zone has its own instance. Added the ability to use vehicle indicators via arrow keys (by @nex) You can either tap a key to have it on a toggle, or hold a key for longer than half a second for it to disable after you let go. These indicators are synced to nearby players, and the keys can be re-bound in the Key Bindings area of the game settings menu. Added and enabled chameleon paint jobs for all players (by @logan.) You no longer need a client-sided mod pack for chameleon paint jobs. If you do have a client-sided mod pack, you should remove it now to prevent conflict. Added media player USB's and the ability to hide/show radio stations on the radio wheel (by @StOneR & @logan.) The media player in this context is unrelated to RSM's Media Player - this is strictly for the GTA:Online media player functionality in the radio wheel. A couple of small but nice features to have Added balancing tweaks to a variety of weapons (by @Yonji) Added a proper ending screen for the deathmatch and gun game minigames (by @StOneR) Added more vehicles to the vehicle spawner cooldown list in order to prevent abuse (by @nex) Added a configurable setting to the server hub for disabling the game's idle camera (by @nex) Added the ability to delete other media players via the media player UI (by @StOneR) Added more anti-cheat measures, as well as general improvements and bug fixes (by @nex & @logan.) Added the interior of 'Bahama Mamas' as a teleport option in vMenu (by @logan.) Added the updated radio tracks for 'Radio Los Santos' and 'West Coast Classics' (by @logan.) Fixed a bug with addon weapons in the Gun Game minigame, which is now enabled again as a result (by @StOneR) Fixed a bug where passive mode was not getting initialized once the player connects, resulting in unexpected behaviour (by @StOneR) Fixed a bug where clicking the toggle button on a settings option in the server hub would result in the option being toggled back to its original state (by @nex) Fixed a rare server crash caused by weird mono error handling and the minigames code (by @StOneR) Fixed a bug with deleting media players where the owner could not be found, resulting in command failure (by @StOneR) Fixed a bug where players that were using vMenu's ped customisation features would appear to be using godmode (by @StOneR) Fixed an exploited bug where passive mode wasn't forced for the entire duration that a player was using noclip for (by @nex) Fixed a bug with supporter rainbow names that prevented it from being synced with other players (by @nex) Fixed another exploited bug where you could stop yourself from being tasered via the emote menu (by @nex) Fixed a server-sided performance issue where temporary data would continuously build-up and persist between server restarts (by @nex) Refactored a lot of backend code to improve reliability and to prevent odd bugs from leaking through (by @nex) Removed the blip for Redline Performance as it was removed for performance concerns (by @nex) Content Changes New vehicle additions by @Sparky the Asian: New female clothing by @Yonji & @SleepyMia: New male clothing by @Yonji & @SleepyMia: New tattoo additions by @Yonji: New weapon additions by @Yonji: New addon ped model additions by @Yonji: Some vehicles and clothing items will be added after the next restart.
  6. This update brings new features, much-needed fixes, some love and attention to weapon balancing, and a lot more! Added the new server tuners meet event (by @logan.) This is our official "car meet" feature where players can enter at the new blip on the map. Upon entering, you are given a free 'spot' that you can manually change by walking into the marker. Vehicles are frozen in place and cannot be driven while inside of the car meet, providing extra security. Added several UI improvements to the server hub (by @nex) The settings page now has a new look, and we think that it's easier on the eyes than before Among the design improvements, we've also added additional sorting to the settings page now, preventing dropdowns from appearing outside of the window. Added a new setting to the server hub for supporters to change their nickname (by @nex) The /nickname command can now be easily managed through the new hub, making it overall easier to change. The nickname feature is available to all supporters. Added blocking logic to small ped models during PvP (by @StOneR) Small player models were often abused in PvP to gain an advantage over others, primarily because the hitboxes are smaller. Your player model will now be reset if it's deemed small and you're not in passive mode. Adjusted the media player to allow it to be placed anywhere, not just within Zones (by @StOneR) Yes, you can now use the media player anywhere you'd like The media player can be accessed by Ultimate Supporters using the /createmediaplayer command. Adjusted the logic of ranged player blips to also display on the small radar in the bottom-left of the screen (by @nex) Before now, ranged player blips were not shown on the radar in order to reduce the confusion when they don't update quickly. We may revert this, but we'll see how it's recognised by the majority of players first. Fixed an issue where players would get stuck in the "Retrieving store packages" connection phase after a server restart/crash (by @nex) This was a very large annoyance that we have now solved by implementing queue logic. It may take longer to connect now, but you should no longer get "stuck" - if you're in the queue, a message will be displayed. Added additional anti-cheat measures against various features that have been exploited over the past month or two (by @nex) Adjusted some messages related to punishments to be more clearer and better-formatted (by @nex) Adjusted the auto moderation filter for names to include characters that could display differently in-game (by @nex) Fixed a bug where stunt race and jump rewards were not being given (by @nex) Fixed several critical server-sided bugs, resulting in hard-crashes and timeouts (by @StOneR) Fixed a parsing error resulting in drift score and other reward features from functioning properly (by @nex) Fixed a bug with the media player UI and pressing the ESC key to close the prompt (by @StOneR) Fixed a bug with vMenu that prevented players from saving your vehicle, even if you enabled it in the spawn settings (by @StOneR) Fixed a bug with the emote menu that caused it to play the emote that was under your selection, rather than the one that was selected (by @nex) Fixed a bug with the notifications that appear above the radar after loading in, causing them to show a pixelated "IMG" icon instead of the intended one (by @logan.) Fixed a bug where a player could become stuck at the end of a stunt race, requiring them to reconnect to the server (by @logan.) Fixed a bug that caused all input to be blocked upon clicking outside of the update popup instead of its buttons (by @nex) Content Changes New vehicle additions by @Sparky the Asian: Vehicle fixes by @Sparky the Asian: New engine audio additions by @StOneR: New clothing additions by @Sparky the Asian & @Yonji: New addon ped changes by @Yonji: New weapon additions by @Yonji: Other notes: We hope you enjoy this massive update that we've brought to you, as well as the wait being worth it! If you have any bug reports, feature/content suggestions, or have any balancing concerns - use our new feedback platform by clicking here. Good luck and have fun
  7. Or you can just use https://streamable.com/ and link it here instead...
  8. This update brings new UI interfaces, bug fixes, features, improvements, clothing and more. Added the third major release of the Server Hub (by @nex) With support for emotes and teleport locations out of the box, and plans to add a lot more in the near future. We've improved accessibility to the hub for players running smaller resolutions, which was a big concern with its predecessor. Here's some of the features that the new hub has: Widgets - for displaying general server statistics, your ping, session time, hours played, and punishments. Quick Actions - similar to the tiles of the previous server hub, these are useful for quickly accessing various features of the server. Your Statistics - a box containing all of your RSM activity stats, including stats for PvPvE, drifting, racing, and stunt jumps. Store - this is a WIP, but we've embedded our store into the UI so you can click and browse without looking for its link. Emote Browser - search and filter-through all available emotes, including custom ones, without effort. This is intended to compliment the existing emotes menu, as the new hub doesn't support controllers... yet. Teleport Locations - all of the teleport locations are categorised with the ability to search and filter. Settings - just like the emote browser and teleport locations, you can search and filter settings for easy finding. In the previous hub, most of the settings were small tiles at the very bottom. This wasn't very accessible to players on smaller resolutions, and this should now remedy that. With the new hub, we can now add more types of settings, including text boxes (e.g, for nicknames), dropdowns, and more. Added a new "Update Available" pop-up that opens in-game after joining the server (by @nex) We've replaced the old, long and ugly countdown (that was shown before you got in-game) with this. Clicking the "View update" button will open a new tab in your default browser with the new update post. Added a global vehicle spawner cooldown for all players to smooth-out lag spikes during peak server times (by @nex) Most of the server-side "lag" is caused by players spawning vehicles, so we've added-back limits to how many vehicles you can spawn in a certain time frame. You can only spawn one vehicle every 5 seconds. Supporters get a 3 second or less cooldown depending on the tier, with the lowest being 1 second for the highest tier. Adjusted the logic of "Total Drift Score" rewards, and increased the score requirements for unlocking them (by @nex) The score is now taken from your profile statistics that persist between reconnections, rather than from your session score. This makes it much easier to unlock the rewards, and as such, we've increased the score requirements to balance it (this change) out. You can see the new score requirements here: https://rsm.gg/challenges Added the ability to toggle the XP and level-up notifications via the Server Hub settings page (by @nex) Added improvements to how staff members are notified of in-game reports, hopefully resulting in faster resolution times (by @nex) Added new sound effects for gaining XP, levelling-up, minigame notifications above the radar, and the new changelog pop-up (by @nex & @StOneR) Added a new feature that teleports you to your last location within a lobby upon switching to it - you can disable this in the Server Hub settings page (by @nex) Adjusted the wording of "allowing other players to save your vehicle" to be more clear in vMenu (by @StOneR) Fixed a bug with permissions and memory management within zones (by @StOneR) Fixed a bug that could cause server restart announcements to not send (by @nex) Fixed several bugs with vehicle rewards in stunt jump and stunt race activities (by @nex) Fixed a bug that caused the spinner HUD element (when spawning vehicles, etc) to not appear (by @nex) Fixed a bug that prevented some saved vehicles from spawning via vMenu (by @StOneR) Fixed a bug that caused state desync within lobby features and restrictions (by @nex) Fixed various bugs in server code, usually resulting in errors and unexpected behaviour (by @nex) Fixed a bug that prevented notifications from client-sided scripts from firing (by @nex) Content Changes Added the new, custom dance animations (emotes) to dpEmotes and the server hub's emote browser (by @nex) Removed problematic custom shoe models from MP Male that caused unusual model bugs for Male shirts (by @Sparky the Asian) Texture replacements are now available as extra addons (by @Sparky the Asian) New animation additions by @nex: Female clothing additions by @Sparky the Asian: Male female clothing additions by @Sparky the Asian: A note about the new texture replacements change: This update didn't include any vehicles due to the fact that we're pretty close to some hard limits with the game engine that will end-up crashing your games if we do go over them. Yes, that does mean that vehicle updates are postponed until we can look into this issue closer than we already have and figure-out a solution. We hope you all enjoy this update as much as we have during compiling and working on it A special thanks to everyone that has helped us test these changes on server #2, reporting bugs and other anomalies for us to fix! As always - good luck, godspeed, and have fun!
  9. This update brings new clothing, emotes, bug fixes, improvements, and more. Added a global vehicle spawner cooldown for all players to smooth-out lag spikes during peak server times (by @nex) Most of the server-side "lag" is caused by players spawning vehicles, so we've added-back limits to how many vehicles you can spawn in a certain time frame. You can only spawn one vehicle every 5 seconds. Supporters get a 3 second or less cooldown depending on the tier, with the lowest being 1 second. Adjusted the logic of total drift score rewards, and increased score requirements for unlocking them (by @nex) The score is now taken from your player statistics that persist between reconnections, rather than from your session score. This makes it much easier to unlock the rewards, and so we've increased the required score for them. You can see the new score requirements here: https://rsm.gg/challenges Added new sound effects for gaining XP, levelling-up, minigame notifications above the radar, and the new changelog pop-up (by @nex & @StOneR) Adjusted the wording of "allowing other players to save your vehicle" to be more clear in vMenu (by @StOneR) Fixed a bug with permissions and memory management within zones (by @StOneR) Fixed a bug that could cause server restart announcements to not send (by @nex) Fixed several bugs with vehicle rewards in stunt jump and stunt race activities (by @nex) Fixed a bug that caused the spinner HUD element (when spawning vehicles, etc) to not appear (by @nex) Content Changes Added the new, custom dance animations (emotes) to dpEmotes and the server hub's emote browser (by @nex) Removed problematic custom shoe models from MP Male that caused unusual model bugs for Male shirts (by @Sparky the Asian) Texture replacements are now available as extra addons (by @Sparky the Asian) New animation additions by @nex: Female clothing additions by @Sparky the Asian: Male female clothing additions by @Sparky the Asian: A note about the new texture replacements change: This update didn't include any vehicles due to the fact that we're pretty close to some hard limits with the game engine that will end-up crashing your games if we go over them. Yes, that does mean that vehicle updates are postponed until we can look into this issue closer than we already have and figure-out a solution. Aside from that, we hope you all enjoy this great update as we now move into adding more emotes for everyone to enjoy Good luck and have fun!
  10. nex

    Freeroam #2 Update

    This update brings improvements to the server hub, new update log notifications, bug fixes, and more! Added new widgets to the Home of the server hub (by @nex) Time Played - The total amount of time that you've spent on our servers. Session Time - How long your current session has been going-on for - resets on disconnect/reconnect. Punishments - The amount of bans/mutes/warnings that you have accumulated on our servers. Added a player statistics panel to the Home of the server hub (by @nex) This shows all of your persistent (permanent) stats that you have gained on our servers. These stats update in real-time as they increase during gameplay. Added options in the server hub to toggle XP and level alerts (by @nex) This was suggested by someone, somewhere on Discord. Both options persist between game sessions and do not reset after reconnecting. You can find the options in the Settings area of the hub: Progression: Level Alerts Progression: XP Alerts Added a new "update available" pop-up that opens after joining the server (by @nex) We've replaced the old, long and ugly countdown that existed before you connected with this. You can either view the update, or ignore it - it's that simple! Added improvements to the responsiveness of the home page to better-suit lower resolutions (by @nex) Added improvements to how staff members are notified of in-game reports, hopefully resulting in faster resolution times (by @nex) Adjusted the descriptions of emotes and teleports to instead display what their functions are (by @nex) Fixed a bug that prevented some saved vehicles from spawning via vMenu (by @StOneR) Fixed a bug that caused state desync within lobby features and restrictions (by @nex) Fixed various bugs in server code, usually resulting in errors and unexpected behaviour (by @nex) Fixed a bug in the joining phase where the server hub would instantly close upon opening after pressing escape on the lobby selection UI (by @nex) Fixed a bug that prevented notifications from client-sided scripts from firing (by @nex) In other news, we have a new platform for submitting feedback (mostly feature and content suggestions) that we encourage everyone to use. It makes it a lot easier for us to track and manage feedback, and allows you, our players, to view the progress that we're making on your suggestions! Participate in giving feedback here: https://feedback.rsm.gg/ Thank you for your patience and support while we prepare the new server hub for its inevitable release to server #1, and improve the overall experience for new and existing players of RSM! We're super excited for the moment that we get to show it off to the majority of our player base! Have fun
  11. nex

    Freeroam #2 Update

    This update brings the new server hub, a new party feature, bug fixes, and more server presets for the handling editor. Added the third major release of the Server Hub (by @nex) With support for emotes and teleport locations out of the box, and plans to add a lot more in the near future. We've improved accessibility to the hub for players running small resolutions, which was a big concern with its previous version. Added the ability for party leaders to set custom descriptions (by @nex) You can now write a brief description for your party that describes what it's about. You can use this through the command: /party description My awesome party Added more server presets to the handling editor for drifting (by @NOZXII & @StOneR) Big thanks to @NOZXII for submitting their handlings here on the forum for everyone to enjoy! Want to submit your own and get credited for it? Go here and post the handling data in a new thread. Adjusted the maximum amount of displayed chat messages to 150 (by @nex) Fixed a bug where the chat would auto-scroll when a new message is received if manually scrolling using the page up/down keys (by @nex) Fixed a bug where players with custom MP Peds could get frozen in place upon joining the server and selecting a lobby (by @nex) The new server hub is currently in a testing phase and may/will contain bugs. If you come across any bugs, please open a bug report on Discord with all relevant information. If you have any ideas for us to add to the server hub (or any ideas in general) use the suggestions channel on Discord. Good luck and have fun
  12. We have a suggestions channel on Discord for a reason, please use it.
  13. nex

    Freeroam #1 Update

    This update brings new weapons and features, improvements to stunt races, loads of bug fixes for various things, and more! Added new weapons from The Contract DLC (by @StOneR) Added missing weapons from The Casino DLC (by @StOneR) Added improvements to stunt race checkpoint validation (by @StOneR) Added improvements to drift collisions, making them easier to work with in some cases (by @nex) Added server-wide (global) XP boosters that can be purchased through the store (by @nex) Added a system for purchasing 'unbans' - you can purchase an unban through the store once every 3 months (by @nex) Added increased growth margin to XP and levels, lowering everyone's levels for future balancing (by @nex) Added improvements to moderation tools for identifying players that have left in an attempt to avoid their punishment(s) (by @nex) Added the ability to toggle voice chat modes - using the 'music' mode will disable the built-in noise suppression, resulting in better audio for music (by @nex) Added extra colours to player names that indicate what kind of player they are (by @nex) Added rainbow player names for Ultimate Supporters to use via /rainbowname (by @nex) Added a check to player name lengths, preventing players from joining if their name was too short or long (by @nex) Fixed a bug where stunt race win notifications would show incorrect data (by @StOneR) Fixed a bug where vStancer would reset wheel data randomly (by @StOneR) Fixed a bug that was exploited to gain drift points by doing donuts (by @nex) Fixed a formatting bug in some commands (by @nex) Fixed a bug where XP for PvP kills was not rewarded in some cases (by @nex) Fixed a bug that caused rewards to not be rewarded to some players that completed their associated challenges (by @nex) Fixed a potential bug that could (or did) have caused vehicles to not spawn, related to spawn inhibitors (by @nex) Fixed a bug that caused the server to be "broken" upon start-up after a content update (by @nex) Fixed a formatting error with punishment reasons that contained unnecessary spaces (by @nex) Fixed a bug with chat moderation that allowed players to say naughty words without getting the appropriate punishment for doing so (by @nex) Fixed a bug where the anti-lag system button was not greyed-out if the player didn't have access to it (by @nex) Fixed a formatting error where drift total and chain notifications were mixed-up, causing confusion (by @nex) Fixed a bug with drift leaderboards that caused unexpected and confusing behaviour when showing/hiding the on-screen UI within zones (by @nex) Fixed a logic bug with on-screen PvPvE stats where other players' kills would count as your own (by @nex) Fixed a bug that prevented wanted levels from being set, acting as a permanent 'never wanted' that could not be toggled (by @StOneR & @nex) Fixed a bug that caused PvP kill effects to not be able to be customised by players that should have had permission to do so (by @StOneR) Removed a stunt race map that had weird UGC formatting, resulting in a broken race upon being selected (by @StOneR & @logan.) We haven't formatted this update like others that we've put out, mainly because of the sheer amount of changes that we've made. These changes are also present on server #2, as they should be and have been for testing. We have more minigames coming soon which we hope you'll be excited for (spoiler... drift minigames!) as well as interesting stuff for customizing them, so stay tuned Good luck and have fun everyone, and happy (late) new years

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.