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Freeroam #2 Update


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  • Developer

Improved lobbies, bug fixes for parties, and more.

  • Added improvements to server cleanup - it no longer relies on clients, reducing lag spikes (by @nex)
  • Added improvements to lobbies and zones - zones will now show and hide more reliably depending on the lobby you're in (by @nex)
  • Added improvements to lobbies and passive mode - passive mode will now be enforced properly when switching between lobbies (by @nex)
  • Added support for lobbies and NPCs - NPCs (and traffic) can now be enabled on a per-lobby basis (by @nex)
  • Added NPCs and traffic to the PVP lobby, following the support for lobby-specific traffic (by @nex)
  • Added a total number of entities that were removed during server cleanup (by @nex)
  • Added vehicle spawn settings to vMenu for automatically customizing vehicles on spawn (by @StOneR)
  • Adjusted the default 'teleport to race' option to off/disabled (by @StOneR)
  • Adjusted the 'spawn inside vehicle' option to be always (forcefully) enabled due to abuse (by @StOneR)
  • Adjusted server cleanup and entity policies to allow the spawning of NPC pedestrians (by @nex)
  • Adjusted the chat to forcefully hide, unless opened, during the lobby transition (by @nex)
  • Adjusted the lobby command to open the lobby hub instead of displaying a list of lobbies in chat (by @nex)
  • Fixed a bug where the current vehicle would glitch-out if the driver was the leader of a party in cruise mode (by @nex)
  • Fixed a bug where noclip would still be disabled after leaving a race (by @StOneR)
  • Fixed a bug with voice chat where players could hear others in another lobby (by @nex)
  • Fixed a bug with text chat where your push-to-talk key would still activate voice chat when you were typing (by @nex)
  • Fixed a bug where percentage symbols would prevent chat messages from being sent (by @nex)
  • Fixed a bug with lobbies where passive mode would differ from the value enforced by the current lobby (by @nex)
  • Fixed a few minor bugs with minigames (by @StOneR)

Known bugs:

  • Player counts on lobby join buttons are not accurate
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  • Developer

There seems to be a lot of people confused about NPCs, so as stated above in the update notes, they are only enabled in the PvP lobby!

Also, police/cops will not fully dispatch yet, but having a wanted level near a police station will have an engagement.

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