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Freeroam #2 Update


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Adjustments to how weapons are obtained, fixes and improvements for punishments, and more.



  • Added personal presets to vStancer via update (by @nex)
  • Added more options to vStancer via update (by @nex)
  • Added improvements to how warnings are assigned to players (by @nex)
  • Added back the ability to spawn weapons via vMenu and all other permissions from server #1 (by @nex)
  • Added the ability to save custom weapons to a vMenu loadout (by @StOneR)
  • Added error handling for when a custom weapon model doesn't exist (by @StOneR)
  • Added timeouts to vehicle spawn requests, preventing vMenu from getting stuck when spawning vehicles (by @StOneR)
  • Added a message to vMenu when a vehicle spawn request takes too long (by @StOneR)
  • Adjusted fSuspensionRaise minimum/maximum values to -0.8 and +0.8 in the handling editor (by @nex)
  • Fixed a bug where warnings could sometimes be tied to two players, causing them to stack incorrectly (by @nex)
  • Fixed a bug where warnings wouldn't stack due to compatibility issues with new storage API (by @nex)
  • Fixed a bug (maybe) where players could use vehicles weapons while in passive mode (by @nex)
  • Fixed a bug where players would be incorrectly banned by an outdated anticheat module (by @nex)
  • Fixed a bug where webhooks would be blocked for a long period of time due to rate limits (by @_z3)
  • Removed a conflicting zone at Paleto Bay that would spam passive mode notifications when inside (by @nex)
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