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Freeroam #1 Update


nex
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New lobbies system, and other big changes and fixes.

  • Added 50 stunt jumps across the map that can be discovered and completed (by @nex)
  • Added 91 specialized blips for certain vehicles. This includes custom vehicles too (by @nex)
  • Added a red ring around players on the minimap/radar who are in military vehicles as a way to display caution (by @nex)
  • Added a display of your current lobby in the Discord rich presence text (by @nex)
  • Added 4 new server lobbies, which can be accessed via lobby portals (by @nex)
  • Added 40+ lobby portals around the map (by @nex)
  • Added a new meet zone near Vespucci Beach (by @nex)
  • Added protection against certain vehicle categories entering zones and lobbies with passive mode forced (by @nex)
  • Fixed a bug where players could be be sometimes damaged while in passive mode (by @nex)
  • Fixed a bug where players would be able to select weapons in and out of vehicles with passive mode enabled (by @nex)
  • Fixed a bug where the HUD (next to the minimap/radar) would still display during player switching sequences (by @nex)
  • Fixed a bug where player blips of passive players would flicker on the minimap/radar (by @nex)
  • Fixed a bug where players could spawn more vehicles than intended (by @nex)
  • Improved collisions between players with passive mode enabled. Collisions between other players on your screen are still not synced though (by @nex)
  • Removed directional cones to player blips unless in valid situations (by @nex)

 

Here's a basic run-down of each lobby type:

  • Main: Everything is enabled here, just like how it was before this update. This is the only lobby where passive mode can be toggled.
  • Chill: This lobby is for people who would like to chill-out (at car meets for example). Weapons and combat are forcefully disabled in this lobby.
  • Drift: This is just like the chill lobby, but only drift zones are visible. Weapons and combat are forcefully disabled in this lobby.
  • PvP: A lobby for the chaotic and competitive PvP'ers. PvP is enabled in this zone and can only be avoided by using safe zones placed around the map.

 

 

Notes:

  • Lobby portals serve as a way to change your current lobby.
  • Lobbies separate different groups of players by the activities that they would like to do.
  • You will only see players that are in the same lobby as you. This works perfectly fine with AI/traffic too, but traffic is not currently enabled for performance reasons.
  • The colour of the floating marker at a lobby portal indicates your current lobby (as its based on its colour).
  • Some zones (such as meet and drift zones) will only be available in their respective lobbies. The only exception to this is the main lobby, since all zones are visible there, this is also subject to change down the line.
  • Certain vehicle classes/types are now blacklisted from drift/meet zones and lobbies (such as Military vehicles for example).
  • The PvP lobby is still freeroam, just a more PvP-focused one. There are no PvP stats/goals yet but they are planned features that we'll be implementing soon!
  • Collision-sync between other players will be coming soon - we hope this will solve almost all problems currently present with passive mode, but no promises.
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