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Freeroam #2 Update


nex
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This update adds new features, improved gameplay logic, several lobby changes, and bug fixes.

 

  • Added a system for saving spots and teleporting to them by keybinds and commands (by @nex)
    • Check the following menu in game settings to configure the keys: Key Bindings -> FiveM
    • Default keys: Page Up & Page Down
    • Commands: /s and /l (L) for saving and loading respectively
  • Added the ability to customise vMenu with preset themes and fonts (by @StOneR)
    • We'll be working towards adding more fonts and theme presets down the road.
    • Currently-available fonts: Default, Light, and Regular
    • Currently-available themes: Default, Vibrant and Deep Purple
  • Added special kill effects for Supporters (by @logan)
    • Settings for kill effects can be changed via vMenu under Player Options -> Kill Effects (we may move this to Weapon Options, however)
    • The effects are only spawned after killing other players, and are visible to everyone except for the player being killed (as to not be too annoying)
    • This is only available for supporters, and certain kill effects may be restricted to certain supporter ranks in the future
  • Added a new and improved spawn protection system (by @nex)
    • Spawn protection is a feature that automatically enables passive mode upon being killed by a player and respawning
    • It will only be active in the main lobby and will automatically activate after you die to another player (get killed) and respawn
    • You can quickly re-engage in combat after respawning by opening the weapon wheel, which will disable spawn protection and allow you to fight almost instantly
    • The timer for spawn protection is currently set to 12 seconds and may be tweaked in later updates
  • Merged chill and drift lobbies into one (by@nex)
    • It was pointless having two separate lobbies that essentially had the same core purpose, and only separated players even more
    • This also means that drift score is enabled in the chill lobby now
  • Merged the main and PvP lobbies into one (by @nex)
    • For the same reason above, it would make more sense to combine these two lobbies than separate them
    • We've also enabled XP for kills in the main lobby now, and renamed it slightly

 

 

Other changes and bug fixes:

 

  • Added a special memorial location for @d0p3t where players can go and pay their respects ❤️
  • Added responsive scaling for notifications in the top-right (by @nex)
  • Added a blip for the redline performance location (by @nex)
  • Added support for circle radius zones on the map (by @nex)
  • Added drift smoke for other players that are drifting nearby (by @nex)
  • Adjusted the amount of XP rewarded for kills to 50 from 10 (by @nex)
  • Adjusted the display of player levels in the chat to be more visually appealing (by @nex)
  • Adjusted the font and style of notifications in the top-right to fit those of the rest of the server (by @nex)
  • Adjusted the logic behind the extended minimap - you now have to press Z (by default) twice in quick succession for it to open (by @nex)
  • Fixed a bug where changing lobbies at a location where a new zone would exist could cause you to not enter the zone (by @nex)
  • Fixed a bug where changing lobbies would sometimes result in an error related to long-range player blips (by @nex)
  • Fixed an exploit that were abused by players to skip weapon shot cooldowns and reload times (by @nex)
  • Removed old vehicles from vMenu that were still present after being removed in previous updates up to a year ago (by @StOneR)

 

 

Thanks for playing on our servers, and enjoy the update 🙂

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