Developer nex 416 Posted October 11, 2021 Developer Share Posted October 11, 2021 This update adds new features, improved gameplay logic, several lobby changes, and bug fixes. Added a system for saving spots and teleporting to them by keybinds and commands (by @nex) Check the following menu in game settings to configure the keys: Key Bindings -> FiveM Default keys: Page Up & Page Down Commands: /s and /l (L) for saving and loading respectively Added the ability to customise vMenu with preset themes and fonts (by @StOneR) We'll be working towards adding more fonts and theme presets down the road. Currently-available fonts: Default, Light, and Regular Currently-available themes: Default, Vibrant and Deep Purple Added special kill effects for Supporters (by @logan) Settings for kill effects can be changed via vMenu under Player Options -> Kill Effects (we may move this to Weapon Options, however) The effects are only spawned after killing other players, and are visible to everyone except for the player being killed (as to not be too annoying) This is only available for supporters, and certain kill effects may be restricted to certain supporter ranks in the future Added a new and improved spawn protection system (by @nex) Spawn protection is a feature that automatically enables passive mode upon being killed by a player and respawning It will only be active in the main lobby and will automatically activate after you die to another player (get killed) and respawn You can quickly re-engage in combat after respawning by opening the weapon wheel, which will disable spawn protection and allow you to fight almost instantly The timer for spawn protection is currently set to 12 seconds and may be tweaked in later updates Merged chill and drift lobbies into one (by@nex) It was pointless having two separate lobbies that essentially had the same core purpose, and only separated players even more This also means that drift score is enabled in the chill lobby now Merged the main and PvP lobbies into one (by @nex) For the same reason above, it would make more sense to combine these two lobbies than separate them We've also enabled XP for kills in the main lobby now, and renamed it slightly Other changes and bug fixes: Added a special memorial location for @d0p3t where players can go and pay their respects Added responsive scaling for notifications in the top-right (by @nex) Added a blip for the redline performance location (by @nex) Added support for circle radius zones on the map (by @nex) Added drift smoke for other players that are drifting nearby (by @nex) Adjusted the amount of XP rewarded for kills to 50 from 10 (by @nex) Adjusted the display of player levels in the chat to be more visually appealing (by @nex) Adjusted the font and style of notifications in the top-right to fit those of the rest of the server (by @nex) Adjusted the logic behind the extended minimap - you now have to press Z (by default) twice in quick succession for it to open (by @nex) Fixed a bug where changing lobbies at a location where a new zone would exist could cause you to not enter the zone (by @nex) Fixed a bug where changing lobbies would sometimes result in an error related to long-range player blips (by @nex) Fixed an exploit that were abused by players to skip weapon shot cooldowns and reload times (by @nex) Removed old vehicles from vMenu that were still present after being removed in previous updates up to a year ago (by @StOneR) Thanks for playing on our servers, and enjoy the update 3 Link to comment Share on other sites More sharing options...
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