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Freeroam #2 Update


nex
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This update brings many new and exciting changes to drifting, XP balancing changes, the new Zones system, and more!

 

  • Added configurable keybinds for nitrous (NOS) with support for assigning two different controls for keyboard and gamepad (by @nex)

    • The default button for controllers is now X/Square, but can be changed through the game settings menu (ESC)
       

  • Added a minimum activation time of 0.5 seconds to nitrous (by @nex)

  • Added cruise control, which is bound to the semi-colon key by default and can be changed through Key Bindings > FiveM - this is different to the 'speed limiter' too (by @nex)
  • Added a few new blips around the map that were previously missing for apparently no good reason (by @nex)
  • Added an experimental command (/preload) that can be used to "preload" all custom vehicles, but beware of crashes when approaching the 90% mark (by @nex)
  • Adjusted the upgrades counter of the meet voting panel to accumulate each and every upgrade on a vehicle instead of being a count of categories (by @nex)
  • Adjusted the maximum speed of all vehicles for all players on the server to 9999 MPH, practically unlocking it without needing to be manually set in vMenu (by @nex)
  • Fixed a bug with passive override priorities that resulted in safe zones not being safe in the PvP lobby (by @nex)
  • Fixed a bug where icons in the card alert component were not being displayed correctly (by @nex)
  • Fixed a bug where the car meet voting panel would appear when sat inside of a vehicle (by @nex)
  • Fixed a bug where anyone could spawn a locked vehicle if they were using the spawn commands (by @nex)
  • Fixed a bug where physical lobby portal locations wouldn't display the lobby selection UI when interacted with (by @nex)

 

 

Zone Changes:

 

  • Added a new and improved zone system (Zones V2) that can support dynamically-updating zones for future server-wide events (by @nex)
  • Added support for custom-shaped zones, shifting away from the default circle-based shape which caused issues with nearby roads and players (by @nex)
  • Added many new meet zones across Los Santos and Blaine County, coming to a count of 50+ in total (by @nex)
  • Added a speed limit of 25 MPH to all meet zones, with some exceptions depending on the zone (by @nex)
  • Adjusted the logic behind the zone enter/leave notifications to be more reliable and clearer (by @nex)
  • Adjusted the colours and icons of zone blips around the map (by @nex)
  • Removed the transparent circle area around zones since they don't represent the true coverage of the zone, especially with custom-shaped zones (by @nex)

 

 

Drift Changes:
 

  • Added an angle-bar below the score counter that you can be used to track your angle for score efficiency (by @nex)
  • Added a collision detection system which can be separately enabled for double the score gain but risk losing your score chain upon hitting something (by @nex)
  • Added a counter to display how much XP will be gained from the current drift chain (by @nex)
  • Added an animation to the score counter for when a drift goal has been achieved (by @nex)
  • Adjusted the font and colours of the score counter to look more modern and in-touch with the rest of the servers interfaces (by @nex)
  • Adjusted the calculation of score to nerf how much is gained from speed - there is a limit now to how much score you gain from speed alone (by @nex)
  • Adjusted the multipliers for all drift zones to be a minimum of 2x - however, this multiplier decreases depending on how many players are nearby (by @nex)
  • Adjusted drift smoke to gradually increase after being created, resulting in a smooth line of smoke behind the car (by @nex)
  • Fixed a bug where too many particles were being created for drift smoke, causing it to either not display, or display in batches with pauses in-between (by @nex)

 

 

XP Changes:

 

  • Adjusted the level growth multiplier from 2 to 20, making higher levels more difficult to achieve (by @nex)
  • Adjusted the XP gain for car meet upvotes from 30 XP to 150 XP (by @nex)
  • Adjusted the logic behind level-up chat broadcasts to only broadcast if the level is a multiple of 10 (by @nex)
     
  • Adjusted the XP rewards for stunt races to the following values (by @nex)
    • 1st Place: 2500 XP (from 250 XP)
    • 2nd Place: 1500 XP (from 175 XP)
    • 3rd Place: 1000 XP (from 125 XP)
    • Others: 250 XP (from 50 XP)
       
  • Adjusted the XP rewards for street races to the following values (by @nex)
    • 1st Place: 3000 XP (from 500 XP)
    • 2nd Place: 1750 XP (from 250 XP)
    • 3rd Place: 1500 XP (from 200 XP)
    • Others: 500 XP (from 100 XP)
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