Developer nex 416 Posted September 28, 2021 Developer Share Posted September 28, 2021 This update brings many new and exciting changes to drifting, XP balancing changes, the new Zones system, and more! Added configurable keybinds for nitrous (NOS) with support for assigning two different controls for keyboard and gamepad (by @nex) The default button for controllers is now X/Square, but can be changed through the game settings menu (ESC) Added a minimum activation time of 0.5 seconds to nitrous (by @nex) Added cruise control, which is bound to the semi-colon key by default and can be changed through Key Bindings > FiveM - this is different to the 'speed limiter' too (by @nex) Added a few new blips around the map that were previously missing for apparently no good reason (by @nex) Added an experimental command (/preload) that can be used to "preload" all custom vehicles, but beware of crashes when approaching the 90% mark (by @nex) Adjusted the upgrades counter of the meet voting panel to accumulate each and every upgrade on a vehicle instead of being a count of categories (by @nex) Adjusted the maximum speed of all vehicles for all players on the server to 9999 MPH, practically unlocking it without needing to be manually set in vMenu (by @nex) Fixed a bug with passive override priorities that resulted in safe zones not being safe in the PvP lobby (by @nex) Fixed a bug where icons in the card alert component were not being displayed correctly (by @nex) Fixed a bug where the car meet voting panel would appear when sat inside of a vehicle (by @nex) Fixed a bug where anyone could spawn a locked vehicle if they were using the spawn commands (by @nex) Fixed a bug where physical lobby portal locations wouldn't display the lobby selection UI when interacted with (by @nex) Zone Changes: Added a new and improved zone system (Zones V2) that can support dynamically-updating zones for future server-wide events (by @nex) Added support for custom-shaped zones, shifting away from the default circle-based shape which caused issues with nearby roads and players (by @nex) Added many new meet zones across Los Santos and Blaine County, coming to a count of 50+ in total (by @nex) Added a speed limit of 25 MPH to all meet zones, with some exceptions depending on the zone (by @nex) Adjusted the logic behind the zone enter/leave notifications to be more reliable and clearer (by @nex) Adjusted the colours and icons of zone blips around the map (by @nex) Removed the transparent circle area around zones since they don't represent the true coverage of the zone, especially with custom-shaped zones (by @nex) Drift Changes: Added an angle-bar below the score counter that you can be used to track your angle for score efficiency (by @nex) Added a collision detection system which can be separately enabled for double the score gain but risk losing your score chain upon hitting something (by @nex) Added a counter to display how much XP will be gained from the current drift chain (by @nex) Added an animation to the score counter for when a drift goal has been achieved (by @nex) Adjusted the font and colours of the score counter to look more modern and in-touch with the rest of the servers interfaces (by @nex) Adjusted the calculation of score to nerf how much is gained from speed - there is a limit now to how much score you gain from speed alone (by @nex) Adjusted the multipliers for all drift zones to be a minimum of 2x - however, this multiplier decreases depending on how many players are nearby (by @nex) Adjusted drift smoke to gradually increase after being created, resulting in a smooth line of smoke behind the car (by @nex) Fixed a bug where too many particles were being created for drift smoke, causing it to either not display, or display in batches with pauses in-between (by @nex) XP Changes: Adjusted the level growth multiplier from 2 to 20, making higher levels more difficult to achieve (by @nex) Adjusted the XP gain for car meet upvotes from 30 XP to 150 XP (by @nex) Adjusted the logic behind level-up chat broadcasts to only broadcast if the level is a multiple of 10 (by @nex) Adjusted the XP rewards for stunt races to the following values (by @nex) 1st Place: 2500 XP (from 250 XP) 2nd Place: 1500 XP (from 175 XP) 3rd Place: 1000 XP (from 125 XP) Others: 250 XP (from 50 XP) Adjusted the XP rewards for street races to the following values (by @nex) 1st Place: 3000 XP (from 500 XP) 2nd Place: 1750 XP (from 250 XP) 3rd Place: 1500 XP (from 200 XP) Others: 500 XP (from 100 XP) 1 1 Link to comment Share on other sites More sharing options...
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