Jump to content
Got banned and would like to appeal? Click here! ×

Freeroam #2 Update


nex
 Share

Recommended Posts

  • Developer

This update bring new emotes to chat, some UI changes and bug fixes.

 

  • Added a text print at the bottom of the screen when the party leader updates the waypoint, telling players to go to it (by @nex)
  • Added a new inhibitor system for vehicle spawning, allowing us to have more control over vehicle spawning in the future (by @nex)
  • Added a new UI element for displaying the status of (e.g, minigame queues) activities around the server (by @nex)
  • Added new chat emotes for supporters to use - these will be available to all players after initial testing, with the exception of animated emotes (by @nex)
  • Adjusted the name of dormant player blips to be shorter and less-intrusive on the radar/map (by @nex)
  • Fixed incorrect entity handling of vehicle spawning via commands (by @nex)
  • Fixed a bug where the NOS particles from a previous update wasn't getting loaded properly - your NOS will always look cool now (by @nex)
  • Fixed a bug where players with certain blocked names were still allowed into the server - they are now properly rejected before connection (by @nex)
  • Fixed a bug with the new Redline Performance showroom where entities were improperly handled (by @logan)
  • Refactored code for the notifications system (by @nex)
  • Removed old player count details at the bottom of the screen (by @nex)
  • Like 3
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.