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Freeroam #2 Update


nex
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Lots of new additions, improvements, and changes. Make sure to carefully read through this one to ensure that you're up to date with the latest gameplay changes.

  • Added toasts (notifications) to the loading screen, indicating that certain supporter benefits have been applied and the number of vehicles that you have access to with your current supporter tier (by @nex)
  • Added a notification to the loading screen for the final stage of the loading process, indicating that it can take a while before you fully connect - this is dependant on your connection and hardware (by @nex)
  • Added the ability to configure the keys used by the emote menu - you can now re-bind these keys via ESC > Settings > Key Bindings > FiveM (by @nex)
  • Added persistent saving of the favourite emote in the emote menu - after setting a favourite emote, you can reconnect to the server and be able to use it without it being reset and having to set it again (by @nex)
  • Added a passive mode 'cooldown' period after using noclip - players who abuse noclip to get to places for PvP purposes will now have to wait for 30 seconds before engaging in combat (by @nex)
  • Added ghosting to players that are noclipping - this was requested by a few people and we thought it was a pretty essential thing for noclip (by @nex)
  • Added an improved system for blocking passive toggles. Passive overrides (previously called "blocks") will now stack, allowing for multiple restrictions (such as being in a passive lobby, using noclip recently, etc) to be active at the same time (by @nex)
  • Adjusted the text and grammar that is displayed by the store when connecting to the server (by @nex)
  • Adjusted the markers above player names to indicate that they are leading a public party - these markers are hidden (unless invited) for players leading private parties (by @nex)
  • Adjusted the behaviour of previous markers to adjust the name of the players' name instead - the colours are the same, they just don't use the arrow marker anymore (by @nex
  • Fixed the bug that caused the previous zones update (here) to be reverted. The speed limits have now been applied (by @nex)
  • Fixed a bug where certain symbols that were sent to the in-game chat would prevent the message from being properly sent (by @nex)
  • Minor bug fixes elsewhere that are not noticeable (by @nex)
  • Minor improvements to server-sided performance (by @nex)

 

Notes:

  • Speed limits within meet zones are not done yet, but the Casino and Vineyard zones have the new speed limits applied to them. Not all zones will be speed-limited, only the ones that actually make sense to have. Use these two zones for gathering feedback on how we can improve them, we're always listening! 🙂 

 

Many thanks to all of the people that have been dropping their suggestions and bug reports on Discord, as without them, we won't be able to work as quickly to get things done and implemented!

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