Developer nex 416 Posted April 14, 2021 Developer Share Posted April 14, 2021 New additions, bug fixes, and more, including a new server hub! Added new background images to the loading screen (by @TXJ) Added vehicle slipstreaming between players - you can now tail other players and gain speed from their "slipstream" (by @nex) Added a new teleport to vMenu for the fruit stand on the mountain (by @TXJ) Added a new and improved server hub UI that is shown when you join the server (by @nex) Added a spacer to the main menu of vMenu for better organisation of features (by @StOneR) Adjusted the behaviour of vMenu's personal vehicle options to automatically /pv a vehicle after it has been set as a personal vehicle - this prevents cleanup from deleting it (by @StOneR) Fixed a bug where supporter perms would appear to not apply when they actually did (by @StOneR) Fixed an exploit where players were able to teleport to waypoint during a race, allowing them to cheat the checkpoints (by @StOneR) Removed the old server hub due to it being obsolete and not fitting for its name (by @nex) Several minor improvements to the loading screen (by @TXJ) Notes: The new server hub has been reimagined to properly showcase what a server hub should be. The new server hub can be opened and closed using F1 - this key can be changed through the Key Bindings section of the game settings. The hub has 'tiles' (buttons) for opening and closing certain menus that are hard to find for the majority of new players. The hub has information scattered around it, such as your session time and how long ago you previously connected to the server. The hub is intended to improve the onboarding process of new players and the overall user experience by providing a space where most server features can be accessed, hence the name "hub". The new hub isn't in its final state and will receive multiple updates as time goes on. Please report any bugs on Discord! Hotfix: The open key for the hub can now be changed through Settings > Key Bindings of the in-game pause menu, and will no longer conflict with controller buttons. 4 1 Link to comment Share on other sites More sharing options...
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