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Freeroam #2 Update


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This update brings improvements to the server hub, new update log notifications, bug fixes, and more!


  • Added new widgets to the Home of the server hub (by @nex)
    • Time Played - The total amount of time that you've spent on our servers.
    • Session Time - How long your current session has been going-on for - resets on disconnect/reconnect.
    • Punishments - The amount of bans/mutes/warnings that you have accumulated on our servers.
  • Added a player statistics panel to the Home of the server hub (by @nex)
    • This shows all of your persistent (permanent) stats that you have gained on our servers.
    • These stats update in real-time as they increase during gameplay.
  • Added options in the server hub to toggle XP and level alerts (by @nex)
    • This was suggested by someone, somewhere on Discord.
    • Both options persist between game sessions and do not reset after reconnecting.
    • You can find the options in the Settings area of the hub:
      • Progression: Level Alerts
      • Progression: XP Alerts
  • Added a new "update available" pop-up that opens after joining the server (by @nex)
    • We've replaced the old, long and ugly countdown that existed before you connected with this.
    • You can either view the update, or ignore it - it's that simple!
  • Added improvements to the responsiveness of the home page to better-suit lower resolutions (by @nex)
  • Added improvements to how staff members are notified of in-game reports, hopefully resulting in faster resolution times (by @nex)
  • Adjusted the descriptions of emotes and teleports to instead display what their functions are (by @nex)
  • Fixed a bug that prevented some saved vehicles from spawning via vMenu (by @StOneR)
  • Fixed a bug that caused state desync within lobby features and restrictions (by @nex)
  • Fixed various bugs in server code, usually resulting in errors and unexpected behaviour (by @nex)
  • Fixed a bug in the joining phase where the server hub would instantly close upon opening after pressing escape on the lobby selection UI (by @nex)
  • Fixed a bug that prevented notifications from client-sided scripts from firing (by @nex)


In other news, we have a new platform for submitting feedback (mostly feature and content suggestions) that we encourage everyone to use.

It makes it a lot easier for us to track and manage feedback, and allows you, our players, to view the progress that we're making on your suggestions!

Participate in giving feedback here: https://feedback.rsm.gg/


Thank you for your patience and support while we prepare the new server hub for its inevitable release to server #1, and improve the overall experience for new and existing players of RSM! We're super excited for the moment that we get to show it off to the majority of our player base!


Have fun 🙂

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