Jump to content
×
×
  • Create New...

nex

Developer
  • Posts

    261
  • Joined

  • Days Won

    115

Everything posted by nex

  1. nex

    Freeroam #1 Update

    This is a small but powerful update that we'd like to publish for transparency, as there are many things that have changed over the last month related to these changes. Added logic to prevent the abuse of animal player models without passive mode (by @StOneR) Added many improvements to performance, anti-cheat and server metrics, soon to make their way to rsm.gg (by @nex) Added over 500+ new emojis to in-game chat for all supporters, based on the top list from BetterTTV (by @nex) Fixed several bugs related to vehicle names and handlings (by @Sparky the Asian & @StOneR) To make up for the small update, a content update will be being released soon when our content curators get back from their busy lives Despite the list being small, a lot of work has gone into these changes behind the scenes (some taking literal weeks to iron-out the imperfections) and we hope you appreciate it! Other Changes There have also been a handful of improvements elsewhere, including the upgrade to CDN 3.0 which greatly accelerates in-game content downloads for all players in all regions, as well as the move to a new provider in order to resolve the constant connection issues we've been seeing over the last couple months. Our previous provider has become too unstable for us to continue using, and we hope that you, our players, can continue gaming on a stable server once again! We'd like to apologise for these connection issues - it has been frustrating for us just as much as it has been for you. We have been looking at viable solutions over the last month, and have finally settled on one that we have faith in If you have any further connection issues, be sure to open a support topic on our Discord so we can discuss and fix them for you and the other players with similar experiences. We are always looking to improve, so please give us the chance to do so Good luck out there
  2. This update brings many quality of life features, bug fixes, and groundwork for features that will come in future releases - as well as content! First of all though, we've always tried to be as transparent as possible, and so we'd like to talk about why this update has taken so long to come out. This is due to two (out of the three) of our developers having full-time jobs now that take up a lot of the time that we had otherwise spent working on the project. Nevertheless, we are still working on it and don't have any plans to stop development anytime soon, but you will need to be more patient as this will mean that future updates (just like this one) will take longer to roll out the door. Lastly, we appreciate all of you that support us, both financially and in other meaningful ways. This has been an incredible experience for us and it truly is amazing that we have gotten to spend (and continue spending) our time learning new areas of tech in order to provide (and continue providing) the best freeroam sandbox experience you have encountered on the platform. Even though some of the changes listed below seem like simple and easy things, a lot of thought, time and effort goes into them and a lot of backend and mental preparation is needed to ensure that we nail things on the head first-try, so please keep that in mind before making your judgement - if you have a problem with a change here, we encourage you to use our feedback site to make "petitions" for making further changes and adding new features that you and other members of our community want! Now onto the update itself! Added tracking of in-game player pings, which will be added to a new "Diagnostics" page of the server hub in a future update (by @nex) We're making note of it here so that the technical lot of you have something interesting to think about and look forward to while we implement a display for this in-game. For now, this data will be used for identifying connection issues that don't necessarily result in players being dropped from the server. Added internal tools for tracking entity counts, helping us identify and fix current and future server performance issues (by @nex) We're also making note of this because we want you to know that we're actively working towards improving performance. Added even more internal tools to aid with moderation, identifying potential cheaters and toxic players (by @nex) We won't go into much detail here, but we now have a system for automatically flagging extreme toxicity events in voice chat. Only the voice chat activity that contain keywords (such as the infamous N-word) are flagged, saved, and brought to our attention - via speech recognition. This helps us fill the gap in moderation that our staff team are unable to fill, and helps us keep the server even cleaner than it was up until this point. For some statistics on how useful this is to us: during the past week that we have been testing this, we have banned over 50 players for intentional and malicious racism and homophobia that we otherwise wouldn't have been able to catch. Added a new UI element for displaying your current progression, also known as the "XP bar" - this is shown upon gaining XP (by @nex) You now have a visual indicator of how you're progressing on our servers! Inspiration was obviously taken from the XP bar from GTA:Online, but we consider it to be a more simple version of it. As usual, we will be improving this down the road, but we finally got the first version of it done Added logic to dynamically position the notifications in the top-right corner of the screen depending on what UI elements beneath them are active (by @nex) Wasn't it annoying when notifications appeared above vMenu whilst you were using it? This is no longer an issue (on 16:9 aspect ratios, at least) as notifications will now be dynamically moved around the screen to fit their surroundings. Added the ability to kick individual players out of your personal vehicle within vMenu (by @StOneR) This was a long-time requested feature that is now here! You can use this feature by going to the "Vehicle Passengers" submenu within the personal vehicle menu. Added a "Favourites" submenu to the Saved Vehicles menu of vMenu - that's a lot of menus! (by @StOneR) You can switch between your most-spawned saved vehicles and vehicles that you've manually set as favourite. We thought this would be a cool quality of life feature to add, and people reacted positively to the feedback post for it, so here we are Added more functionality to player names and moved some things around in order to make them easier to understand (by @nex) 1. Colours applied to player names will now only represent staff/supporter status: Any other 'special player state' colour that was used will now be displayed on the health bar instead. 2. Colour-coding has been added to the tablet icon that represents a player that is using an interface/menu: The way it used to work before this change was that the icon would only display if you had vMenu open. I personally dislike not using the full potential of things, and I figured this would be a cool QoL addition to player names. The icon now displays for the Handling Editor, vStancer, the Server Hub, and the emotes menu - the colours are as follows: White: vMenu (as usual, no change there) Blue: Handling Editor Greenish-Blue: vStancer Purple: Server Hub Yellow: Emotes Adjusted the look and feel of the notifications in the top-right of the screen to be smaller and less of an eye sore (by @nex) We basically just gave them a full makeover, they look much better now and take up less screen space to convey the same information. They are also much more lightweight now which helps with performance, and they also fit the rest of the server UI, so that's another point for consistency in our books! Adjusted the look and feel of the drift score UI to display more information in a new modern UI, as well as to improve compatibility with the new XP bar (by @nex) This will take some time getting used to for most of you, and you will likely hate it at first but give it some time and you will end up loving it. If after a month you still don't like it, open a post here about it and we'll look into other designs. Fixed a bug that caused players to get banned while piloting flying vehicles that had weapons (by @nex) Massive thanks to the loyal and patient members of you that helped us get to the bottom of this! All players that were affected by this have had their bans reversed and removed from their profiles. Added a teleport delay to vMenu when passive mode is disabled in order to help mitigate cases of abuse (by @StOneR) Added logic to block the use of animal player models in PvP, as they were often abused (by @StOneR) Added functionality to stunt race minigames that makes landing on motorcycles easier (by @logan.) Adjusted the amount of XP given for drifting in order to bring balance for other activities that gain you XP (by @nex) Adjusted the bonus drift score multiplier that changes depending on the number of nearby players to be 25% lower for balancing reasons (by @nex) Adjusted the behaviour of dormant player blips (blips of players that aren't nearby to you) to go back to only being displayed on the big map (by @nex) Adjusted the limits of vStancer to allow for higher camber values (by @StOneR) Fixed a bug with many UI elements where they were not exactly centred on the screen (by @nex) Fixed multiple bugs with the respawn and revive system by refactoring most of it, including the bug where you'd spawn under the map (by @StOneR) Fixed a bug with the handling editor where some values that were disabled by the lobby could have been applied and changed again (by @StOneR) Fixed a bug where disabled or disallowed ped models were still able to be used (by @StOneR) Fixed a bug with the sorting logic of the vehicle spawner within vMenu (by @StOneR) Fixed an issue where weapon options were able to be used within vMenu despite being in passive mode (by @StOneR) Fixed a bug with parties that caused an error after joining the server (by @nex) Fixed a bug with the Gun Game leaderboards that resulted in players being sorted the wrong way (by @StOneR) Fixed a bug with media players where screens were not being properly removed after a player disconnects (by @StOneR) Fixed multiple bugs with the Gun Game minigame related to final kills (by @StOneR) Fixed a bug with vMenu where an error could be thrown (by @StOneR) Fixed an exploit where you could immediately respawn/revive yourself by using the chat commands instead of pressing the keys (by @nex) Fixed a bug where the landing gear of planes couldn't be toggled if you were in passive mode (by @nex) Fixed multiple bugs where PvP-related features could be used even if you were in passive mode (by @nex) Fixed a logic bug where abusive (small) peds could still be used if you were crouching (by @StOneR) Fixed a bug where vehicle spawner categories in vMenu would break if a model within them was unable to be loaded (by @StOneR) Fixed an internal bug where multiple warnings and mutes could be given to a player by two or more staff members (by @nex) Sometimes... our staff members like to participate in a nice little race of 'who can punish the rule breaker the fastest'... That was a joke, obviously... but this usually happens when someone goes to punish a rule breaker without knowing that someone is already on it, resulting in two punishments taking place. Content Changes New vehicle additions by @Sparky the Asian: New female clothing additions by @Yonji & @SleepyMia: New male clothing additions by @Yonji & @SleepyMia: New weapon additions by @Yonji: New weapon changes by @Yonji: New ped model additions by @Yonji: As always, we hope you enjoy the update with all the new features and improvements it brings! We have a dedicated feedback site where you can suggest or vote on new ideas, content and features here (click the link!). We have other things on the way and in the works too, with the launch of next-gen hardware right around the corner, we plan to leverage it to provide a smoother experience for everyone playing on our servers. We've been a leading community over the past 3 years, being the first server on the platform to achieve 700 concurrent players in early 2020, and have always had ambitious plans to break new records with the latest hardware and optimisation techniques as they come along! Thanks once again for being with us on this journey, and have fun out there with all the new stuff this update!
  3. For anyone else reading this; if you were banned from the Discord then you can consider your only way (and chance) to appeal an in-game ban completely revoked. And no, opening threads like this one and spamming our private messages won't get it lifted either. You were banned for misbehaving and/or breaking the rules, and now you get to deal with the consequences of such.
  4. https://feedback.rsm.gg/
  5. This update brings many quality of life changes and improvements, as well as new features and content! Added new and reworked game logic for Turbo and the Anti-Lag System (by @nex) You are now able to tune your Turbo for real performance benefit, including spool rates and limits. For Anti-Lag, we have added new and realistic sounds for it, as well as the ability to disable sound and visual effects. You can configure the settings for these features through Vehicle Options in vMenu With this change, the Anti-Lag System is now available to all players, not just supporters! Added a feature for maintaining wheel power while sliding, called "Inverse Power" (by @nex) This feature helps to counteract the game's default behaviour of reducing power while sliding. It helps you drift and slide more consistently, improving the overall handling of the vehicle. You can switch between different power profiles from within the settings page of the server hub (F1). This feature is NOT compatible with the engine and torque multipliers in vMenu - we cannot and will not fix this. Added a new feature to car meet parties that automatically kicks inattentive players (by @nex) Players that are too far away from the meet for too long will be auto-kicked from the party to make space for others. This is a passive feature that also takes into account the players that are moving towards the meet location, and those who are near the meet leader, so there's no need to rush! This feature is automatically enabled upon switching the party mode to "car meet". Added a page for joining and managing parties to the server hub with support for player avatars (by @nex) This new UI within the hub will be replacing the legacy parties UI soon. Each party member will have their avatar displayed right from within the UI, making it more pleasing to the eye(s). You are able to configure the party settings as a leader, including the party mode, title and description which are all displayed in the listings page. Party modes have descriptions now too, which makes it easier for leaders to pick a mode that best suits their activity! Added limitations to balance the use of the handling editor in PvP scenarios (by @StOneR) Certain properties of the handling editor are either disabled or clamped within a specific value range. This was done to counter the abuse that players were using it for, such as making vehicles super strong and/or fast. We've worked with community members over the course of a few weeks to find a good sweet spot for this change, so we can still keep the sandbox-y feel to the server that we all know and love. If you have any issues with this, comment your suggestions here and we will try to suit your needs. Improved the look and feel of the server hub, new update prompt, the chat and the watermark (by @nex) We've changed the styling behind all four of these user interfaces and visual elements. The server hub has been tweaked for a cleaner experience while navigating through it. The update prompt has received a makeover with colours matching the rest of the UI on the server. The chat is about the same size, but looks more modern with rounding on messages and better styling for the input. The watermark is smaller and more compact, thus taking-up less space on your screen. Got any suggestions regarding these changes? Submit them here! Added mitigations for server crashes related to Mono (by @StOneR) Added backend support for dynamically loading map blips based on the content that's available on the server (by @nex) Added improvements to the ban evasion system, as well as several major improvements to the anti-cheat (by @nex) Added a simple and scenic camera transition that appears after joining and during the onboarding process (by @nex) Added better error handling to vMenu for missing fonts (by @StOneR) Added grouping to the settings page of the server hub for improved organisation (by @nex) Added mitigations that disable and clamp specific properties within the handling editor that players used to gain an advantage over others (by @nex) Added a button to vMenu that allows you to add all custom weapons to your loadout (by @StOneR) Adjusted the maximum amount of drift score that can be gained in a single drift chain to 1.5b (by @nex) Adjusted the look and feel of the changelog prompts to better fit the rest of the servers' UI (by @nex) Adjusted the onboarding process to wait until the changelogs prompt has been closed before continuing (by @nex) Adjusted the required levels for apartments in order to bring more balance to the system (by @nex) Adjusted the amount of XP rewarded for each PvP kill to 150 XP from just 50 XP (by @nex) Fixed a bug where the progression alerts for levels and XP gains were not appearing (by @nex) Fixed a bug that caused the changelog prompt to pop-up after switching to another RSM server, even if you've already seen it (by @nex) Fixed a bug where vehicle passengers could shoot and take damage while the driver was in passive mode (by @nex) Fixed a backend bug that caused the connection to external services to fail and not reconnect, thus causing issues for chat and other in-game features (by @nex) Fixed a backend bug that caused server playtime stats to be inflated by a small amount due to inaccuracy and rounding (by @nex) Fixed a bug where the zone leaderboards would display incorrectly due to user firewalls blocking important code that was imported from external sources (by @nex) Fixed a bug that was present in many interfaces that would often result in some performance loss (by @nex) Fixed an exploit where players could repair destroyed vehicles using the personal vehicles feature of vMenu (by @StOneR) Fixed a bug with parties where inviting a player would not update the state of the party, resulting in temporary desync of party state (by @nex) Fixed an exploit where players could repair vehicles by toggling vehicle extras in vMenu (by @StOneR) Fixed a bug that caused the server to hang when the leader of a large party with many members tried to switch lobbies (by @nex) Fixed a bug with vMenu where vehicle spawn failures weren't being caught, resulting in the attempt appearing to "timeout" (by @StOneR) Fixed a bug where if you joined a minigame while your vehicle is frozen, it would still be frozen after getting into the minigame (by @StOneR) Fixed an exploit where players could repair their vehicle while dead using the /fix command (by @StOneR) Removed the playboy mansion interior due to an issue with b2575 causing trees to appear low quality near the golf club in Rockford (by @nex) Removed the theme park near Paleto Bay for performance concerns (by @nex) Content Changes New vehicle additions by @Sparky the Asian: Vehicles removed for either performance, quality or duplicate concerns: Important notes about the removed vehicles (please read!): New female clothing additions by @Yonji & @SleepyMia: New male clothing additions by @Yonji & @SleepyMia: New weapon additions by @Yonji:
  6. So your suspected reason for getting banned is because a bot sent a link? I don't see how that makes sense. You pay to financially support the server and get some perks and benefits in return. Those perks and benefits do not include being treated any differently to other players, as we treat everyone as fairly and un-biased as possible which is already more than what other communities on the platform do and has to say. Supporters are not exempt from automatic moderation on Discord either. Probably because you were banned, yes. A quick reminder that the link filter on Discord is in place to thwart scam links from being posted, and we are still building a list of legitimate links that people may post (and you can suggest more through feedback.rsm.gg - just remember to select 'Discord' as the type) - so as a general warning, be very cautious about the links that you're sending on the Discord server, and if you feel like it's harmless then open a ticket and ask about it before you send it. As Yonji said, all link-related bans are three days long, and are usually not lifted after the first innocent offense or two.
  7. Here's a follow-up patch for yesterday's update: Fixed a bug where incoming and outgoing friend requests were not listed in the /friend list command (by @nex) Fixed a server crash issue related to Mono and C# (by @StOneR) We've also submitted information to Cfx.re to hopefully improve error handling and prevent full server crashes/hangs from happening. There is one remaining crash that we are still investigating, and it seems to be caused by a FiveM server update and has become far more common since we migrated server #1 to New York with updated server binaries. We've also submitted information to Cfx.re about this and we're waiting for a resolution.
  8. This update brings plenty of new content, bug fixes, exploit patches, features and much much more to the table! Added the ability to add other players as a friend (by @nex) Friends persist between sessions and can be removed by either player. If a friend joins the server that you are in, a notification will show in chat when they start loading in. Use the /friend command to see a list of sub-commands that you can use for listing/adding/removing. Added support for automatically disabling population (NPC's and traffic) past a certain lobby or server player count (by @nex) This is another form of server optimisation, which will most likely save time in processing thousands of NPC's across the map. This isn't expected to have much of an impact, as past the player count configured, the number of NPC's would be replaced by legitimate players anyway. This also helps to mitigate the very important issue where your game will crash if more than 128 peds (including NPC's and players) are known to your client. Added the ability to mute other players' voice chat via vMenu and as a command (by @nex & @StOneR) This works exactly as you'd expect, and is client-sided (only for you). It has the added functionality of the other player being unable to hear you if you have them muted, and vice versa. Use the "sourcemod"-inspired command /selfmute (or /sm for short) to get started. You can also use the player option in vMenu for it. The command expects a raw player server ID (as seen in the chat and displayed in their overhead name) as an argument. A red speaker icon will appear next to a players' name if either you or the other player has muted the other. Added a cooldown to toggling passive mode (by @nex) This was very often abused in PvP to 'pop' in and out of passive mode for easy kills. The current cooldown is set to 15 seconds which should be long enough to prevent efficient use of passive popping. Added a server hub setting for toggling the game's built-in idle camera (by @nex) A lot of people requested this, and it is pretty annoying when your camera is zooming on some random object every 30 seconds. You can also use the /toggleidlecamera command. Added restrictions to the Handling Editor and vehicle multipliers to only permit the usage of them when in passive mode (by @StOneR) These were abused by players in PvP for vehicles with make-shift godmode as well as 'super speed'. You should now expect more 'normal' and fair PvP experiences in the main lobby thanks to this change. Added a mitigation for players abusing small ped models in PvP (by @StOneR) Again, this is an abuse-related change aimed at balancing PvP and making it more fair. Models that are considered 'small' or abusive trigger an automatic reset to your player model when used in combat. Added balancing tweaks to a variety of weapons (by @Yonji) This is a balancing change to make certain weapons more fairer to fight with and against in PvP. Added back the functionality of blocking horns and sirens in meet zones (by @nex) This was unintentionally removed when we rewrote the zone system and forgot to re-implement it. Additionally, this works much better than its predecessor in actually preventing horns and sirens from being heard by other players. Added the ability to teleport into special GTA:Online vehicle interiors (by @logan.) This is a very rough implementation for the moment while we work out how to add dynamic markers to these vehicles. Use the 'Other Locations' section of vMenu's teleports to access these interiors. Added back the clothing wheel that was widely used before RSM v3 was released (by @nex) This was a much-requested feature that is now in the game once again. You can change and toggle your clothes (and pieces of your outfit) on the fly by pressing Y. This keybind will be moved to the new keybind system soon, so you will be able to map it to another key or controller button combination. Added blip information for zones around the map (by @nex & @glitchdetector) Selecting or hovering over a zone blip on the map (only drift and meet zones for now) will show a panel in the top-left. This is useful for seeing some properties of any given zone, such as whether population is enabled or not. An asterisk is shown next to the "Zone Type" property name that indicates that a zone has its own instance. Added the ability to use vehicle indicators via arrow keys (by @nex) You can either tap a key to have it on a toggle, or hold a key for longer than half a second for it to disable after you let go. These indicators are synced to nearby players, and the keys can be re-bound in the Key Bindings area of the game settings menu. Added and enabled chameleon paint jobs for all players (by @logan.) You no longer need a client-sided mod pack for chameleon paint jobs. If you do have a client-sided mod pack, you should remove it now to prevent conflict. Added media player USB's and the ability to hide/show radio stations on the radio wheel (by @StOneR & @logan.) The media player in this context is unrelated to RSM's Media Player - this is strictly for the GTA:Online media player functionality in the radio wheel. A couple of small but nice features to have Added balancing tweaks to a variety of weapons (by @Yonji) Added a proper ending screen for the deathmatch and gun game minigames (by @StOneR) Added more vehicles to the vehicle spawner cooldown list in order to prevent abuse (by @nex) Added a configurable setting to the server hub for disabling the game's idle camera (by @nex) Added the ability to delete other media players via the media player UI (by @StOneR) Added more anti-cheat measures, as well as general improvements and bug fixes (by @nex & @logan.) Added the interior of 'Bahama Mamas' as a teleport option in vMenu (by @logan.) Added the updated radio tracks for 'Radio Los Santos' and 'West Coast Classics' (by @logan.) Fixed a bug with addon weapons in the Gun Game minigame, which is now enabled again as a result (by @StOneR) Fixed a bug where passive mode was not getting initialized once the player connects, resulting in unexpected behaviour (by @StOneR) Fixed a bug where clicking the toggle button on a settings option in the server hub would result in the option being toggled back to its original state (by @nex) Fixed a rare server crash caused by weird mono error handling and the minigames code (by @StOneR) Fixed a bug with deleting media players where the owner could not be found, resulting in command failure (by @StOneR) Fixed a bug where players that were using vMenu's ped customisation features would appear to be using godmode (by @StOneR) Fixed an exploited bug where passive mode wasn't forced for the entire duration that a player was using noclip for (by @nex) Fixed a bug with supporter rainbow names that prevented it from being synced with other players (by @nex) Fixed another exploited bug where you could stop yourself from being tasered via the emote menu (by @nex) Fixed a server-sided performance issue where temporary data would continuously build-up and persist between server restarts (by @nex) Refactored a lot of backend code to improve reliability and to prevent odd bugs from leaking through (by @nex) Removed the blip for Redline Performance as it was removed for performance concerns (by @nex) Content Changes New vehicle additions by @Sparky the Asian: New female clothing by @Yonji & @SleepyMia: New male clothing by @Yonji & @SleepyMia: New tattoo additions by @Yonji: New weapon additions by @Yonji: New addon ped model additions by @Yonji: Some vehicles and clothing items will be added after the next restart.
  9. This update brings new features, much-needed fixes, some love and attention to weapon balancing, and a lot more! Added the new server tuners meet event (by @logan.) This is our official "car meet" feature where players can enter at the new blip on the map. Upon entering, you are given a free 'spot' that you can manually change by walking into the marker. Vehicles are frozen in place and cannot be driven while inside of the car meet, providing extra security. Added several UI improvements to the server hub (by @nex) The settings page now has a new look, and we think that it's easier on the eyes than before Among the design improvements, we've also added additional sorting to the settings page now, preventing dropdowns from appearing outside of the window. Added a new setting to the server hub for supporters to change their nickname (by @nex) The /nickname command can now be easily managed through the new hub, making it overall easier to change. The nickname feature is available to all supporters. Added blocking logic to small ped models during PvP (by @StOneR) Small player models were often abused in PvP to gain an advantage over others, primarily because the hitboxes are smaller. Your player model will now be reset if it's deemed small and you're not in passive mode. Adjusted the media player to allow it to be placed anywhere, not just within Zones (by @StOneR) Yes, you can now use the media player anywhere you'd like The media player can be accessed by Ultimate Supporters using the /createmediaplayer command. Adjusted the logic of ranged player blips to also display on the small radar in the bottom-left of the screen (by @nex) Before now, ranged player blips were not shown on the radar in order to reduce the confusion when they don't update quickly. We may revert this, but we'll see how it's recognised by the majority of players first. Fixed an issue where players would get stuck in the "Retrieving store packages" connection phase after a server restart/crash (by @nex) This was a very large annoyance that we have now solved by implementing queue logic. It may take longer to connect now, but you should no longer get "stuck" - if you're in the queue, a message will be displayed. Added additional anti-cheat measures against various features that have been exploited over the past month or two (by @nex) Adjusted some messages related to punishments to be more clearer and better-formatted (by @nex) Adjusted the auto moderation filter for names to include characters that could display differently in-game (by @nex) Fixed a bug where stunt race and jump rewards were not being given (by @nex) Fixed several critical server-sided bugs, resulting in hard-crashes and timeouts (by @StOneR) Fixed a parsing error resulting in drift score and other reward features from functioning properly (by @nex) Fixed a bug with the media player UI and pressing the ESC key to close the prompt (by @StOneR) Fixed a bug with vMenu that prevented players from saving your vehicle, even if you enabled it in the spawn settings (by @StOneR) Fixed a bug with the emote menu that caused it to play the emote that was under your selection, rather than the one that was selected (by @nex) Fixed a bug with the notifications that appear above the radar after loading in, causing them to show a pixelated "IMG" icon instead of the intended one (by @logan.) Fixed a bug where a player could become stuck at the end of a stunt race, requiring them to reconnect to the server (by @logan.) Fixed a bug that caused all input to be blocked upon clicking outside of the update popup instead of its buttons (by @nex) Content Changes New vehicle additions by @Sparky the Asian: Vehicle fixes by @Sparky the Asian: New engine audio additions by @StOneR: New clothing additions by @Sparky the Asian & @Yonji: New addon ped changes by @Yonji: New weapon additions by @Yonji: Other notes: We hope you enjoy this massive update that we've brought to you, as well as the wait being worth it! If you have any bug reports, feature/content suggestions, or have any balancing concerns - use our new feedback platform by clicking here. Good luck and have fun
  10. Or you can just use https://streamable.com/ and link it here instead...
  11. This update brings new UI interfaces, bug fixes, features, improvements, clothing and more. Added the third major release of the Server Hub (by @nex) With support for emotes and teleport locations out of the box, and plans to add a lot more in the near future. We've improved accessibility to the hub for players running smaller resolutions, which was a big concern with its predecessor. Here's some of the features that the new hub has: Widgets - for displaying general server statistics, your ping, session time, hours played, and punishments. Quick Actions - similar to the tiles of the previous server hub, these are useful for quickly accessing various features of the server. Your Statistics - a box containing all of your RSM activity stats, including stats for PvPvE, drifting, racing, and stunt jumps. Store - this is a WIP, but we've embedded our store into the UI so you can click and browse without looking for its link. Emote Browser - search and filter-through all available emotes, including custom ones, without effort. This is intended to compliment the existing emotes menu, as the new hub doesn't support controllers... yet. Teleport Locations - all of the teleport locations are categorised with the ability to search and filter. Settings - just like the emote browser and teleport locations, you can search and filter settings for easy finding. In the previous hub, most of the settings were small tiles at the very bottom. This wasn't very accessible to players on smaller resolutions, and this should now remedy that. With the new hub, we can now add more types of settings, including text boxes (e.g, for nicknames), dropdowns, and more. Added a new "Update Available" pop-up that opens in-game after joining the server (by @nex) We've replaced the old, long and ugly countdown (that was shown before you got in-game) with this. Clicking the "View update" button will open a new tab in your default browser with the new update post. Added a global vehicle spawner cooldown for all players to smooth-out lag spikes during peak server times (by @nex) Most of the server-side "lag" is caused by players spawning vehicles, so we've added-back limits to how many vehicles you can spawn in a certain time frame. You can only spawn one vehicle every 5 seconds. Supporters get a 3 second or less cooldown depending on the tier, with the lowest being 1 second for the highest tier. Adjusted the logic of "Total Drift Score" rewards, and increased the score requirements for unlocking them (by @nex) The score is now taken from your profile statistics that persist between reconnections, rather than from your session score. This makes it much easier to unlock the rewards, and as such, we've increased the score requirements to balance it (this change) out. You can see the new score requirements here: https://rsm.gg/challenges Added the ability to toggle the XP and level-up notifications via the Server Hub settings page (by @nex) Added improvements to how staff members are notified of in-game reports, hopefully resulting in faster resolution times (by @nex) Added new sound effects for gaining XP, levelling-up, minigame notifications above the radar, and the new changelog pop-up (by @nex & @StOneR) Added a new feature that teleports you to your last location within a lobby upon switching to it - you can disable this in the Server Hub settings page (by @nex) Adjusted the wording of "allowing other players to save your vehicle" to be more clear in vMenu (by @StOneR) Fixed a bug with permissions and memory management within zones (by @StOneR) Fixed a bug that could cause server restart announcements to not send (by @nex) Fixed several bugs with vehicle rewards in stunt jump and stunt race activities (by @nex) Fixed a bug that caused the spinner HUD element (when spawning vehicles, etc) to not appear (by @nex) Fixed a bug that prevented some saved vehicles from spawning via vMenu (by @StOneR) Fixed a bug that caused state desync within lobby features and restrictions (by @nex) Fixed various bugs in server code, usually resulting in errors and unexpected behaviour (by @nex) Fixed a bug that prevented notifications from client-sided scripts from firing (by @nex) Content Changes Added the new, custom dance animations (emotes) to dpEmotes and the server hub's emote browser (by @nex) Removed problematic custom shoe models from MP Male that caused unusual model bugs for Male shirts (by @Sparky the Asian) Texture replacements are now available as extra addons (by @Sparky the Asian) New animation additions by @nex: Female clothing additions by @Sparky the Asian: Male female clothing additions by @Sparky the Asian: A note about the new texture replacements change: This update didn't include any vehicles due to the fact that we're pretty close to some hard limits with the game engine that will end-up crashing your games if we do go over them. Yes, that does mean that vehicle updates are postponed until we can look into this issue closer than we already have and figure-out a solution. We hope you all enjoy this update as much as we have during compiling and working on it A special thanks to everyone that has helped us test these changes on server #2, reporting bugs and other anomalies for us to fix! As always - good luck, godspeed, and have fun!
  12. This update brings new clothing, emotes, bug fixes, improvements, and more. Added a global vehicle spawner cooldown for all players to smooth-out lag spikes during peak server times (by @nex) Most of the server-side "lag" is caused by players spawning vehicles, so we've added-back limits to how many vehicles you can spawn in a certain time frame. You can only spawn one vehicle every 5 seconds. Supporters get a 3 second or less cooldown depending on the tier, with the lowest being 1 second. Adjusted the logic of total drift score rewards, and increased score requirements for unlocking them (by @nex) The score is now taken from your player statistics that persist between reconnections, rather than from your session score. This makes it much easier to unlock the rewards, and so we've increased the required score for them. You can see the new score requirements here: https://rsm.gg/challenges Added new sound effects for gaining XP, levelling-up, minigame notifications above the radar, and the new changelog pop-up (by @nex & @StOneR) Adjusted the wording of "allowing other players to save your vehicle" to be more clear in vMenu (by @StOneR) Fixed a bug with permissions and memory management within zones (by @StOneR) Fixed a bug that could cause server restart announcements to not send (by @nex) Fixed several bugs with vehicle rewards in stunt jump and stunt race activities (by @nex) Fixed a bug that caused the spinner HUD element (when spawning vehicles, etc) to not appear (by @nex) Content Changes Added the new, custom dance animations (emotes) to dpEmotes and the server hub's emote browser (by @nex) Removed problematic custom shoe models from MP Male that caused unusual model bugs for Male shirts (by @Sparky the Asian) Texture replacements are now available as extra addons (by @Sparky the Asian) New animation additions by @nex: Female clothing additions by @Sparky the Asian: Male female clothing additions by @Sparky the Asian: A note about the new texture replacements change: This update didn't include any vehicles due to the fact that we're pretty close to some hard limits with the game engine that will end-up crashing your games if we go over them. Yes, that does mean that vehicle updates are postponed until we can look into this issue closer than we already have and figure-out a solution. Aside from that, we hope you all enjoy this great update as we now move into adding more emotes for everyone to enjoy Good luck and have fun!
  13. nex

    Freeroam #2 Update

    This update brings improvements to the server hub, new update log notifications, bug fixes, and more! Added new widgets to the Home of the server hub (by @nex) Time Played - The total amount of time that you've spent on our servers. Session Time - How long your current session has been going-on for - resets on disconnect/reconnect. Punishments - The amount of bans/mutes/warnings that you have accumulated on our servers. Added a player statistics panel to the Home of the server hub (by @nex) This shows all of your persistent (permanent) stats that you have gained on our servers. These stats update in real-time as they increase during gameplay. Added options in the server hub to toggle XP and level alerts (by @nex) This was suggested by someone, somewhere on Discord. Both options persist between game sessions and do not reset after reconnecting. You can find the options in the Settings area of the hub: Progression: Level Alerts Progression: XP Alerts Added a new "update available" pop-up that opens after joining the server (by @nex) We've replaced the old, long and ugly countdown that existed before you connected with this. You can either view the update, or ignore it - it's that simple! Added improvements to the responsiveness of the home page to better-suit lower resolutions (by @nex) Added improvements to how staff members are notified of in-game reports, hopefully resulting in faster resolution times (by @nex) Adjusted the descriptions of emotes and teleports to instead display what their functions are (by @nex) Fixed a bug that prevented some saved vehicles from spawning via vMenu (by @StOneR) Fixed a bug that caused state desync within lobby features and restrictions (by @nex) Fixed various bugs in server code, usually resulting in errors and unexpected behaviour (by @nex) Fixed a bug in the joining phase where the server hub would instantly close upon opening after pressing escape on the lobby selection UI (by @nex) Fixed a bug that prevented notifications from client-sided scripts from firing (by @nex) In other news, we have a new platform for submitting feedback (mostly feature and content suggestions) that we encourage everyone to use. It makes it a lot easier for us to track and manage feedback, and allows you, our players, to view the progress that we're making on your suggestions! Participate in giving feedback here: https://feedback.rsm.gg/ Thank you for your patience and support while we prepare the new server hub for its inevitable release to server #1, and improve the overall experience for new and existing players of RSM! We're super excited for the moment that we get to show it off to the majority of our player base! Have fun
  14. nex

    Freeroam #2 Update

    This update brings the new server hub, a new party feature, bug fixes, and more server presets for the handling editor. Added the third major release of the Server Hub (by @nex) With support for emotes and teleport locations out of the box, and plans to add a lot more in the near future. We've improved accessibility to the hub for players running small resolutions, which was a big concern with its previous version. Added the ability for party leaders to set custom descriptions (by @nex) You can now write a brief description for your party that describes what it's about. You can use this through the command: /party description My awesome party Added more server presets to the handling editor for drifting (by @NOZXII & @StOneR) Big thanks to @NOZXII for submitting their handlings here on the forum for everyone to enjoy! Want to submit your own and get credited for it? Go here and post the handling data in a new thread. Adjusted the maximum amount of displayed chat messages to 150 (by @nex) Fixed a bug where the chat would auto-scroll when a new message is received if manually scrolling using the page up/down keys (by @nex) Fixed a bug where players with custom MP Peds could get frozen in place upon joining the server and selecting a lobby (by @nex) The new server hub is currently in a testing phase and may/will contain bugs. If you come across any bugs, please open a bug report on Discord with all relevant information. If you have any ideas for us to add to the server hub (or any ideas in general) use the suggestions channel on Discord. Good luck and have fun
  15. We have a suggestions channel on Discord for a reason, please use it.
  16. nex

    Freeroam #1 Update

    This update brings new weapons and features, improvements to stunt races, loads of bug fixes for various things, and more! Added new weapons from The Contract DLC (by @StOneR) Added missing weapons from The Casino DLC (by @StOneR) Added improvements to stunt race checkpoint validation (by @StOneR) Added improvements to drift collisions, making them easier to work with in some cases (by @nex) Added server-wide (global) XP boosters that can be purchased through the store (by @nex) Added a system for purchasing 'unbans' - you can purchase an unban through the store once every 3 months (by @nex) Added increased growth margin to XP and levels, lowering everyone's levels for future balancing (by @nex) Added improvements to moderation tools for identifying players that have left in an attempt to avoid their punishment(s) (by @nex) Added the ability to toggle voice chat modes - using the 'music' mode will disable the built-in noise suppression, resulting in better audio for music (by @nex) Added extra colours to player names that indicate what kind of player they are (by @nex) Added rainbow player names for Ultimate Supporters to use via /rainbowname (by @nex) Added a check to player name lengths, preventing players from joining if their name was too short or long (by @nex) Fixed a bug where stunt race win notifications would show incorrect data (by @StOneR) Fixed a bug where vStancer would reset wheel data randomly (by @StOneR) Fixed a bug that was exploited to gain drift points by doing donuts (by @nex) Fixed a formatting bug in some commands (by @nex) Fixed a bug where XP for PvP kills was not rewarded in some cases (by @nex) Fixed a bug that caused rewards to not be rewarded to some players that completed their associated challenges (by @nex) Fixed a potential bug that could (or did) have caused vehicles to not spawn, related to spawn inhibitors (by @nex) Fixed a bug that caused the server to be "broken" upon start-up after a content update (by @nex) Fixed a formatting error with punishment reasons that contained unnecessary spaces (by @nex) Fixed a bug with chat moderation that allowed players to say naughty words without getting the appropriate punishment for doing so (by @nex) Fixed a bug where the anti-lag system button was not greyed-out if the player didn't have access to it (by @nex) Fixed a formatting error where drift total and chain notifications were mixed-up, causing confusion (by @nex) Fixed a bug with drift leaderboards that caused unexpected and confusing behaviour when showing/hiding the on-screen UI within zones (by @nex) Fixed a logic bug with on-screen PvPvE stats where other players' kills would count as your own (by @nex) Fixed a bug that prevented wanted levels from being set, acting as a permanent 'never wanted' that could not be toggled (by @StOneR & @nex) Fixed a bug that caused PvP kill effects to not be able to be customised by players that should have had permission to do so (by @StOneR) Removed a stunt race map that had weird UGC formatting, resulting in a broken race upon being selected (by @StOneR & @logan.) We haven't formatted this update like others that we've put out, mainly because of the sheer amount of changes that we've made. These changes are also present on server #2, as they should be and have been for testing. We have more minigames coming soon which we hope you'll be excited for (spoiler... drift minigames!) as well as interesting stuff for customizing them, so stay tuned Good luck and have fun everyone, and happy (late) new years
  17. We have ways of reporting staff abuse, whether it be verbal or not. Use those channels instead of flooding the forum, thanks.
  18. This update brings several new features, multiple bug fixes, more content, optimization, improvements and much more! Added support for zones to the RSM Media Player (by @StOneR & @logan) The media player (screens) that exist in Apartments have been extended to work in zones, so you can now have watch/listen parties! It allows you to play, watch and listen to media that is synced with nearby players, similar to the Plug.DJ and Hyperbeam/Rabb.it/Kast services. This can only be used by players who have an active subscription for Ultimate Supporter or above, by using the /createmediaplayer command. Supported platform(s): YouTube & Twitch Added-back the key that was used to toggle the on-screen zone leaderboard (by @nex) This has been much requested again since it was removed and now we've gotten around to doing it. It's F11 by default and can be changed by going to the Key Bindings > FiveM section of the Settings menu (ESC). Added more optimizations to several parts of the server, reducing lag for the server and player clients - improving FPS (by @nex) We've fixed a client-sided issue where an unnecessary amount of events were being issued for the zone leaderboards. We've also significantly improved our changelog notification during connect and reduced the amount of consumed CPU time per player connect. Last, but probably least... we've added a small tweak to non-minigame street races to reduce its CPU time consumption. Fixed a few bugs with zone leaderboards, including one that caused unreliable player/score listings (by @nex) A server-sided issue with the processing, sorting and parsing part of it has now been fixed, and scores should display perfectly now. The on-screen leaderboard is now hidden from your screen when you're switching lobbies. We already do this for other conditions, so it just makes sense to do this too. Updated voice chat, hopefully improving reliability and functionality (by @nex) Let's see if that pesky bug (where others are unable to hear you, but you are able to hear them) has been fixed. Drop a bug report on our Discord if this still continues and we'll look into it Added a new and improved technique for syncing vehicle Nitrous (NOS) with other, nearby players (by @nex) Nitrous effect synchronization has been disabled/removed for a while now, but this marks its return! You can now see other players using Nitrous with the effects appearing as they should Tweaked the logic of gaining drift score in zones to increase instead of decrease, based on nearby players (by @nex) Previously, you'd actually lose score if there were many players drifting in the same area. The original idea for this was to allow players to spread-out to other drift zones, instead of hogging just one. But after this change (we hope) you are now encouraged to gain score by participating in tandems and other group-related drift activities. Added rainbow vehicle neons for Super Supporters and above, with the ability to sync with other players (by @nex) Yep, RGB neons/underglow are finally here! You can also perfectly synchronize them with other players You can change the speed and seed of your rainbow-ness, and if other players use the same speed (and seed) they are able to sync-up with you. Use the /rainbowneon command in-game to use this feature, and pay attention to the command suggestions when typing it out for more information. Examples: /rainbowneon toggle - Enables rainbow neons /rainbowneon sync - Enables synchronization /rainbowneon 15000 1337 - Sets the speed to 15,000 and the seed to 1337 Added nickname abilities for all supporters, allowing a different in-game name to the one you joined with (by @nex) This feature is useful for, as an example, if you want to prefix your name with a clan tag - but it can obviously be used for more than that, so get creative! Your nickname will be shown in kill feeds, above your player model (gamertag/player name) and more areas (except for chat). Furthermore, all nicknames are suffixed with an asterisk (*) so it's easy to distinguish an actual name from a nickname. Use the /nick (or nickname) command followed by the name that you would like to use. Use /nick reset to reset it. Updated the common scripting language, improving FPS and performance in many cases (by @nex) Most of our scripts are now running on the recently updated and improved version of Lua (5.4). This will improve your FPS (more noticeable on older systems?) and reduce lag spikes. Added synchronization to custom vehicle engine audio, allowing your changes to be heard by other players (by @StOneR) Custom "Engine Audio" for vehicles were entirely client-sided, but now can be heard by other players! Now go flex your custom rotary engine sound in-game Added new filters for letters in player names that were abused to confuse other players, more notably in PvP scenarios (by @nex) Added optimisation to vMenu that greatly improves client and server performance on player connect (by @StOneR) Added new chat message and player name filters to our auto moderation tool for racists - bye losers! (by @nex) Fixed a bug that allowed players to use excessive whitespaces in their names and in-game chat messages (by @nex) Fixed an error related to the smoke option in non-highlife apartments (by @StOneR) Fixed a bug that caused the nitrous exhaust effect to be delayed when you use it for the first time in a session (by @nex) Fixed improper categorisation of some cars that were reported on Discord by players (by @StOneR) Improved the synchronization technique used by vStancer (by @StOneR) Removed several problematic vehicles that caused NVIDIA driver crashes (by @StOneR & @nex) Tweaked the anti-cheat to better-detect some cases of cheating (by @nex) Changes for Media Player: Added proper support for Twitch.tv links (by @logan. & @nex) Added a new and improved default screen (by @logan.) Fixed a rare bug that could cause a client crash for nearby players (by @logan.) Fixed a bug where the URL given by the player could be parsed incorrectly (by @logan.) Improved the resolution of YouTube and Twitch.tv playback (by @StOneR) Improved the handling of when a video/request ends (by @logan.) Improved the performance of playback (by @logan.) Content Changes New vehicle additions by @Sparky the Asian and @nex: New reward vehicles by @StOneR: New map additions by @StOneR: Note: Some content may be missing for the time being until an upcoming server restart! And as usual, report bugs and share new ideas for features and content on our Discord server here. We hope you enjoy this festive update and have a wonderful holiday time with your family and friends! Merry cwismas everyone
  19. This update brings new features, new content, bug fixes, optimisation, improvements to the media player, and more! Added a new and improved technique for syncing vehicle Nitrous (NOS) with other, nearby players (by @nex) Nitrous effect synchronization has been disabled/removed for a while now, but this marks its return! You can now see other players using Nitrous with the effects appearing as they should Tweaked the logic of gaining drift score in zones to increase instead of decrease, based on nearby players (by @nex) Previously, you'd actually lose score if there were many players drifting in the same area. The original idea for this was to allow players to spread-out to other drift zones, instead of hogging just one. But after this change (we hope) you are now encouraged to gain score by participating in tandems and other group-related drift activities. Added rainbow vehicle neons for Super Supporters and above, with the ability to sync with other players (by @nex) Yep, RGB neons/underglow are finally here! You can also perfectly synchronize them with other players You can change the speed and seed of your rainbow-ness, and if other players use the same speed (and seed) they are able to sync-up with you. Use the /rainbowneon command in-game to use this feature, and pay attention to the command suggestions when typing it out for more information. Examples: /rainbowneon toggle - Enables rainbow neons /rainbowneon sync - Enables synchronization /rainbowneon 15000 1337 - Sets the speed to 15,000 and the seed to 1337 Added nickname abilities for all supporters, allowing a different in-game name to the one you joined with (by @nex) This feature is useful for, as an example, if you want to prefix your name with a clan tag - but it can obviously be used for more than that, so get creative! Your nickname will be shown in kill feeds, above your player model (gamertag/player name) and more areas (except for chat). Furthermore, all nicknames are suffixed with an asterisk (*) so it's easy to distinguish an actual name from a nickname. Use the /nick (or nickname) command followed by the name that you would like to use. Use /nick reset to reset it. Updated the common scripting language, improving FPS and performance in many cases (by @nex) Most of our scripts are now running on the recently updated and improved version of Lua (5.4). This will improve your FPS (more noticeable on older systems?) and reduce lag spikes. Added synchronization to custom vehicle engine audio, allowing your changes to be heard by other players (by @StOneR) Custom "Engine Audio" for vehicles were entirely client-sided, but now can be heard by other players! Now go flex your custom rotary engine sound in-game Added new filters for letters in player names that were abused to confuse other players, more notably in PvP scenarios (by @nex) Added optimisation to vMenu that greatly improves client and server performance on player connect (by @StOneR) Added new chat message and player name filters to our auto moderation tool for racists - bye losers! (by @nex) Fixed a bug that allowed players to use excessive whitespaces in their names and in-game chat messages (by @nex) Fixed an error related to the smoke option in non-highlife apartments (by @StOneR) Fixed a bug that caused the nitrous exhaust effect to be delayed when you use it for the first time in a session (by @nex) Fixed improper categorisation of some cars that were reported on Discord by players (by @StOneR) Improved the synchronization technique used by vStancer (by @StOneR) Removed several problematic vehicles that caused NVIDIA driver crashes (by @StOneR & @nex) Tweaked the anti-cheat to better-detect some cases of cheating (by @nex) Changes for Media Player: Added proper support for Twitch.tv links (by @logan. & @nex) Added a new and improved default screen (by @logan.) Fixed a rare bug that could cause a client crash for nearby players (by @logan.) Fixed a bug where the URL given by the player could be parsed incorrectly (by @logan.) Improved the resolution of YouTube and Twitch.tv playback (by @StOneR) Improved the handling of when a video/request ends (by @logan.) Improved the performance of playback (by @logan.) Content Changes New vehicle additions by @Sparky the Asian and @nex: New reward vehicles by @StOneR: New map additions by @StOneR: We've been a bit busy for the holidays update, eh? The team and I would like to wish everyone a merry cwismas and a happy new year, even if you're not in the spirit for it or simply don't celebrate it! We hope you enjoy this update as much as we have during testing! If you come across any bugs or have any suggestions, then do share them on our Discord server. Have fun everyone, and be nice to one another
  20. nex

    Freeroam #2 Update

    This update contains a new zone feature, bug fixes for leaderboards, and improvements to performance and voice chat. Added support for zones to the RSM Media Player (by @StOneR & @logan) The media player (screens) that exist in Apartments have been extended to work in zones. It allows you to play, watch and listen to media that is synced with nearby players, similar to the Plug.DJ and Hyperbeam/Rabb.it/Kast services. This is locked to our moderators for now while it's in testing, but will eventually be a feature for supporters when it's polished. Supported platform(s): YouTube, Twitch & SoundCloud Added-back the key that was used to toggle the on-screen zone leaderboard (by @nex) This has been much requested again since it was removed and now we've gotten around to doing it. It's F11 by default and can be changed by going to the Key Bindings > FiveM section of the Settings menu (ESC). Added more optimizations to several parts of the server, reducing lag for the server and player clients - improving FPS (by @nex) We've fixed a client-sided issue where an unnecessary amount of events were being issued for the zone leaderboards. We've also significantly improved our changelog notification during connect and reduced the amount of consumed CPU time per player connect. On-top of that, we've added a small tweak to non-minigame street races to reduce its CPU time consumption. Small wins! Fixed a few bugs with zone leaderboards, including one that caused unreliable player/score listings (by @nex) A server-sided issue with the processing, sorting and parsing part of it has now been fixed, and scores should display perfectly now. The on-screen leaderboard is now hidden from your screen when you're switching lobbies. We already do this for other conditions, so it just makes sense to do this too. Updated voice chat, hopefully improving reliability and functionality (by @nex) Let's see if that pesky bug (where others are unable to hear you, but you are able to hear them) has been fixed. Drop a bug report on our Discord if this still continues and we'll look into it This isn't the largest update we've done but we are working on fixing a few bugs that have been brought up on Discord. I've also been sick for the past week and am still recovering, so don't expect too much. Enjoy the update, and have fun
  21. This update brings plenty of new content, maps, locations, and stability improvements. Added UI tutorials to the server lobby and hub interfaces for new players (by @nex) Before this was implemented, new players were often overwhelmed by everything that goes on in the server. This should make the joining experience much better for new players with a detailed explanation on what each of the important buttons do. For the server hub, the tutorial can be replayed by pressing the "Help" button in the top-left. Added a toggle for the drift points UI (by @nex) If disabled, your points won't show in the top-middle of your screen, but you will still gain points and XP for completed runs. This can be toggled by one of the smaller buttons at the server hub. Improved the look and feel of the parties UI and notifications in the top-right (by @nex) They looked depressing before, but now they look as cleaner as ever! Added balancing to certain weapons for usage in PvP (by @StOneR) Added bullet drop to the XM-25. Increased the time between shots of the XM-25. Decreased the explosive range of the Bomb Bird and Note S7. Removed the flamethrower. Fixed a critical bug that caused mass-timeouts at high player counts (by @nex & @logan) The dreaded 'server crash' that we have been trying to fix for the past month or two has been fixed! Now you can relax without worry of the server crashing on the weekends Adjusted the colour of the party notifications in the top-right to fit the appropriate notification type (by @nex) Fixed a bug where you would sometimes randomly be able to achieve vehicle godmode within lobbies that disabled it (by @StOneR) Fixed an abused bug where chat messages had the potential to severely lag and crash the server (by @nex) Fixed a bug with the apartment level logic where it would require you to be a level higher than the required level (by @StOneR) UI Changes: Adjusted the default party member avatar to the pugman emoji (by @nex) We're now working on adding working player pictures to the UI Pugman best Content Changes New vehicle additions by @Sparky the Asian: New drift map additions by @StOneR: New interior and location additions by @nex (Credit: Gabz):
  22. nex

    Freeroam #2 Update

    This update brings some new features and further tweaks to the server. Added improvements to server anti-cheat (by @nex) Added player profile statistics for racing, drifting and PvP activities - see below for more information (by @nex) Added global server statistics for spawned vehicles - see below for more information (by @nex) Fixed a bug where some commands (such as /play) would be flagged by the chat bot (by @nex) New Profile Statistics This update introduces new statistics that can be viewed on our Discord server. These statistics are tracked across all servers and can be viewed through the *profile command: Total Drift Score The total amount of drift score that you have earned. Total Drift Score (Lost) The total amount of drift score that you have lost (due to collisions or other). Best Drift Chain The maximum amount of score that you have gained in a single drift chain. Best Drift Chain (Lost) The maximum amount of score that you have lost (due to collisions or other) in a single drift chain. PvP Kills The amount of times that you have killed other players. PvP Deaths The amount of times that you have died to other players. PvE Deaths The amount of times that you have died, but not to other players. This can include deaths due to fall damage, or any other death type that has no relation to any other player. Not strictly deaths caused by NPCs, despite its name! Stunt Race Wins The amount of times that you have won a stunt race. Join stunt (and street) races via the Minigames section of vMenu. Discord Leaderboards Alongside the additions of new player stats, some new leaderboard types have been pushed to our Discord bot too! You can now view the top drifters and PvP'ers (sorted by drift score and kill-count) by using the *top command. We are in the planning process of a new website which will feature these leaderboards and an all-in-one interface to view and manage your RSM experience. More details about this will come when we have finalised it. Discord is the first step to visualizing player and server statistics!
  23. This update brings plenty of new content, maps, locations, and stability improvements. Added UI tutorials to the server lobby and hub interfaces for new players (by @nex) Before this was implemented, new players were often overwhelmed by everything that goes on in the server. This should make the joining experience much better for new players with a detailed explanation on what each of the important buttons do. For the server hub, the tutorial can be replayed by pressing the "Help" button in the top-left. Added a toggle for the drift points UI (by @nex) If disabled, your points won't show in the top-middle of your screen, but you will still gain points and XP for completed runs. This can be toggled by one of the smaller buttons at the server hub. Improved the look and feel of the parties UI and notifications in the top-right (by @nex) They looked depressing before, but now they look as cleaner as ever! Added balancing to certain weapons for usage in PvP (by @StOneR) Added bullet drop to the XM-25 Increased the time between shots of the XM-25 Decreased the explosive range of the Bomb Bird and Note S7 Removed the flamethrower Fixed (hopefully, needs testing) a critical bug that caused mass-timeouts on server #1 at high player counts (by @nex & @logan) This does need to be tested with more players, so we'll be intensively monitoring #2 today. If all goes well and the fix is confirmed, we will proceed to updating server #1 for the weekend. Adjusted the colour of the party notifications in the top-right to fit the appropriate notification type (by @nex) Fixed a bug where you would sometimes randomly be able to achieve vehicle godmode within lobbies that disabled it (by @StOneR) Fixed an abused bug where chat messages had the potential to severely lag and crash the server (by @nex) Fixed a bug with the apartment level logic where it would require you to be a level higher than the required level (by @StOneR) UI Changes: Adjusted the default party member avatar to the pugman emoji (by @nex) We're now working on adding working player pictures to the UI Pugman best Content Changes New vehicle additions by @Sparky the Asian: New drift map additions by @StOneR: New interior and location additions by @nex (Credit: Gabz):

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.